Rhett_Schouten
Advocate for in-game readability and connectivity.
Praise for:
- Skill Plans - Ability to Save and Share.
- Ship Fits - Ability to Save and Share.
- Access Lists - Granularity and Ability to Manage and Assign Permissions.
- Corporation Projects & Alliance Projects - Granularity and Ability to Create and Track.
Desire for:
- A Structure Tree (Ship Tree for structures) - Readability.
- Appropriately coloured waypoint security status when viewing the Manage Autopilot Route Window.
Brings it in-line with the existing coloured cubes in the HUD Route Menu and the Route Tab in the Show Info (Solar System) Window.
-Readability. - Alternative colour for Capsuleers that I’ve personally assigned a True Neutral status to as opposed to the Neutral status that unassigned Capsuleers have by default (Make it Dark Grey).
-Readability.
Improved Planetary Interaction.
- Add the potential for competitive PI gameplay as you seek to min/max beyond a set threshold.
Think Settlers of Catan - Overhaul the UI so that it is engaging and enjoyable to use.
- Add some alternative set-ups.
- Add some depth through an optional PvP/PvE element that affords increased rewards.
- Add a PI Ledger - for the love of all that is good.
The PI UI should feel like my personal empire. It’s an activity where I get to run my own corporation. Set my own taxes. Manage my own resources, be the CEO of my own business empire.
Salvaging
- There needs to be more of a scavenging fantasy as a salvager.
- I want to feel like I’m a scrap yard slum-lord.
- There is legitimate room for flavourful game development here.
- As a first-step salvaging promises a slightly less threatening way to begin exploration and solo gameplay.
- It’s a way to secure a financial foothold in-game that feels like a legitimate little enterprise.
- Salvaging is quick to skill into and offers a minor introduction to Industry and the business of EVE through the Reprocessing UI.
- Scanning, discovering, tracking, or otherwise identifying wrecks from abandoned sites that doesn’t lead to a game breaking exploitable mechanic needs to happen.
- A scavenging module that activates a mini-game for dedicated salvagers - somewhat similar to hacking that offers a chance at recovering more valuable salvage if completed successfully.
Think the Classic Boardgame Operation - Scavenging and Reprocessing needs to be a thing beyond Reprocessing Metal Scraps.
- Add a Reprocessing Ledger - for the love of all that is good and holy.