Little things / Small QoL suggestions

Suggestion: Custom Log Off Reminders
Keywords: UI, Log Off, Reminders
Notes: A feature to set customer reminders to yourself when logging off.


Is there ANY game in history that has such a feature? Not that I’m aware of. Why not have Eve Online be the first!

I can’t tell you how many times I’ve jumped into a clean (or low implanted) clone, only to forget to jump back into my nice training accelerated implant clone when logging out. That’s of course but one example of things I need to remember to do on various occasions when logging out of the game. Did I need to make a delivery? Set up a contract? Send an E-mail to someone or my corp? Check my PI? Pick up launches into orbit that are about to decay? You name it.

It would be so very nice to have reminders we can set up that would appear to us when logging out. I mean I suppose you could go all out and create a to-do list in game with custom reminders and such (one being to remind when logging out), but for now I’d be happy with some function to remind me of important things I need to do before I log out for the night.

2 Likes

Suggestion: Revert change in skill time displays to previous versions that showed the time for the next untrained level instead of the next level
Keywords: UI, skills
Notes: In a recent change, the skill window began displaying the time it would take to complete the next level of the skill, no matter the fact that you had multiple levels of the skill in the queue. This leads to the skill window displaying a training time for the second level of the skill when you have higher levels of the skill in the skill queue. This change makes it more confusing to determine the length of the skill that would be added to the queue, because only the time for the smaller level of the queue is displayed. This makes it so that the skill has to be actually added to the queue to determine the amount of time that training that level would take, instead of just looking at the skill window to easily see the amount of time that the next level of the skill would take. See Incorrect Time Displayed in Skill Window. The changes made to the display time for the skills make it really inconvenient to figure out the training time for higher level skills if the first level of the skill is already in the skill queue. Please revert this display to the previous version so skill times can easily be seen.

6 Likes

I like it. Here’s a variation on that idea that might have a more practical use.

Suggestion: Corporation Custom Log Off Reminders
Keywords: UI, Log Off, Reminders
Notes: Similar to MOTD, corporations can set goodbye message to their members or final log out reminders for upcoming operations. Members can opt out of these messages after the first time they see it.

1 Like

Suggestion: In Inventory hanger, use different color for text of Corporate hangers.
Keywords: UI, Inventory window, Personal Hanger, Corporate Hanger
Notes: Significantly reduce erroneously using Corporate hangers when manipulating inventory


Oops I did it again. And again, and again. Yes, I do it often. That is place items I meant to put into my personal hanger, into the corporate hangers instead. Since they are frequently named logically for the items they contain, my personal hanger names are similar (if not the same) as corporate hanger containers. And so, every so often, when I’m not being careful I will dump items into the corporate hangers, often ones that I do not have removal access to.

One way to help alleviate this problem would be to use a different text color for the corporate hanger containers. The Inventory window (when docked) combines both personal and corporate hangers into a single window with the container hierarchy on the left. The text for the hanger names are white (or an off white). If the corporate hanger (and all containers within) were say blue, then it would be quick and easy to distinguish which hanger/containers you are using when manipulating your inventory. Also helping with the accidental withdrawal from corporate hangers when you meant to withdraw something from your personal hangers.

Since your ship’s inventory also shows up in this left side hierarchy, I suppose you could also use a different color for it as well. Say green or yellow.

1 Like

Suggestion: An option for switching/disabling DScanner hotkeys

1 Like

Suggestion: Create collapsible virtual containers in inventory windows
Keywords: UI, Inventory window
Notes:

9 Likes

Suggestion: Keeping simulations’ bays opened while clicking elsewhere
Suggestion: Tabbing functionality for editing their contents’ amounts

1 Like

Suggestion: Allow for renaming ship fittings for currently saved fits and allowing for modification of saved fits.
Keywords: UI, Fitting window
Note: Useful to allow for modifications to ships fits as needed


Suggestion: Add subsystem bay button to fitting window for T3c’s
Keywords: UI, Fitting Window
Note:


Suggestion: Update probe scanning interface to remove any unselected sigs from the map while scanning.
Keywords: UI, scanning window
Note: Cluttered systems are harder to scan as a result of the persistence of signatures that are not selected on the map when trying to scan.

1 Like

Suggestion: Custom camera postioning
Keywords: UI, Camera,
Note: having the ability to position the camera angle as per previous camera iterations made watching multiple wormholes easier by angling the camera to the left or right to take advantage of positional audio.


Suggestion: Correct orbit camera look at behaviour to persistently follow the ship looked at, not look at for two seconds and then stay in place while the ship moves away from the camera the camera position.

Keywords: Camera, UI

Note: Current behaviour seems to allow for a momentary look at a selected ship, but if the ship is moving the camera does not “track” even though auto-tracking is enabled.

The camera appears to require constant adjustment to look at a pilot. Annoying for cinematic purposes.

General feedback:
Please consider revision of the camera code to restore some of the advanced functions… This was taken away and for those of us who produce videos this impacts the ability we had to capture footage of a particular event.

The loss of features being removed and no alternative being replaced are frustrating and pushing certain players away from the game, players who generate content that show off the game and potentially recruit more players.

1 Like

Suggestion 1: ‘Character sheet -> SKINs’ should list skins not ships under categories, so you could right click and buy, fore example, or at least view skin’s info tab, not ship’s.
48

Suggestion 2: Add a button to ‘Character sheet -> SKINs’ to toggle between skin collections/market ship tree view. For collection to match market hierarchical view, so it is easier to buy what you’re missing.
18

Suggestion 3: Little green checks when a category is complete. In both skin set view and ship type (market) view.

Suggestion 4: Multiple skins activation. Shift-select -> Activate. Cant do that now.

Suggestion 5: Skin Info Tab should show whether I have the skin in my collection.
17

Keywords: UI, SKINs
Note: Buying multiple SKINs is a real pain. Skins tab opens ships info, not skins info. Categories in Skins tab and in market don’t match. You can’t activate multiple skins now, need to add them one by one, Right-click - > Activate -> OK on each one. If you buy 50 skins (which is a pain in off itself) then 150 more clicks to add them.

SKINs, microtransactions are supposed to be somewhat important for an f2p game, yet collection is just a list. Buying, adding is a pain.

5 Likes

Suggestion: CTRL Del/Backspace should work like in any text program.
Keywords: UI, chat, keyboard
Notes: When I press CTRL Backspace in EVE, it deletes one character to the right in the text, like pressing just Del. This is not how CTRL Backspace or CTRL Del work. They should delete the entire word to the left or right like it is the case in all text programs.


Know that this is possible because it worked for a short period of time in late 2015, but was turned off again in late December.

1 Like

A “Focus to Probes” button in the Solar System Map would be greatly welcome.

In the Solar System Map, the probe widget is hard to select and interact with. It should be on the top layer of the map (in front of all other POIs), with click & selection priority. Right now its super tedious to move probes around.

1 Like

Suggestion: An option for setting what happens on getting pointed while activating warping — e.g., for keeping velocity

1 Like

Suggestion: Set sell order default prices
Tags: market UI defaults
Notes: Option to set default sell order prices to things like “regional average” “beat best regional sell” or “beat best station sell” instead of just the best sell that can reach you.


When setting up sell orders other than immediate, the point is not to sell to an existing buy order, so why is the default to the buy order price? Which then requires every price to be changed. Please allow the player to set a default sell price when setting sell orders. If we wanted to go further on this we could include something like “regional average +10%” as an option.

2 Likes

Suggestion: Min Qty on sell orders
Tags: market
Note: Allow sell orders to be set like buy orders with a minimum quantity required for purchase.


You can buy my lot of ammo at a really good price, but only if you take all of it.

1 Like

Range and/or duration of a buy order should modify the broker’s fee.

2 Likes

Sell from station containers. [Drops Mic]

7 Likes

Suggestion: Re-implementing the option for placing the camera tracking location
Notes: helpful for this… Manual piloting - EVE University Wiki

1 Like

pls ccp

1 Like

Suggestion: Collapse/expand menus on Overview
Keywords: ui, overview
Note: Another way to manage what’s on overview


There are times when another way of managing the overview would be preferable. Ever since new structures came out, some systems have an insane number of citadels, ECs and refineries. It would be nice to be able to manage how much of my overview they take up (on the fly) w/o having to add/remove them. Collapsible/expansible menu(s) (on that portion over the overview) based on type would be awesome. Even better would be adding nested menus to that; they could be expanded/collapsed at all tiers. (e.g. +/- Structures > +/- Citadels and/or +/- ECs and/or +/- Refineries et al.).

1 Like