That is basically what this whole thread is about.
The accuracy rating will be reset tomorrow/today
I guess Iām a bit better at spotting patterns at a glance than most, but yes there is a bit of tweaking needed on this. Iāve had samples where patterns were there, Iāve had the fold-matching absolutely spot-on and it failed the submission - notwithstanding the fact that the ācorrectionā points are in exactly the same place!
they should have just locked it down now so no one can do it until they fix it.
lost a complete day of grinding for my bpc to help pay for plex next month cause of the mess up. my whole evening is shot now after ive been waiting for this to come out for months.
what? firstly itās a BPO, secondly, they are resetting accuracy, not points
Well, very many of the samples are, I can say, unsolvable by human eyes without dedicated college-level training.
Since there is already a algorithm to compute this then why still torture our eyes?
This mini game needs a senior remap.
you guys are crazy this is easy. Iām at 87% accuracy and would be higher except for errors in the controls that are really obviously errors.
Sure, itās all about pattern breaks. Thereās an out of focus solid line and you want to look for the breaks in that pattern (when itās not glaringly obvious)
Transits arenāt always perfectly darker, theyāll (potentially) have spikes of brighter points (thought usually not brighter than that out of focus line) So it wont always be easy to spot.
Hereās an example of something to look for.
(i canāt add pictures, apparantly Iām a new user? lol)
I must say unfortunately you are just one of the lucky people whose samples are not screwed up
This is a typical average sample I have, and I have never seen any easy patterns after tutorial : ) (This auto emoji system is stupid)
http://imgur.com/cLr07XQ
And dat is the goddamn pattern : ) I gave up.
Wow. The analysis is nearly impossible to discern. After a while my score dropped so low (26%) the professor was handing me my hat ā¦āWe appreciate your effort, but due to a low Accuracy Rating, you are not eligible for any rewards.ā
ā¦and trying even more just digs me deeper into the hole.
I think I will beat this discovery game by not playing it. That way when the accuracy is reset I 'll be at a marginal 50% and not on the losing side.
Yep thatās exactly thatās exactly what the majority of my samples were.
Thatās just static. Thereās no pattern there and they just randomly placed the yellow āpatternā. Theyre broken slides and thatās why everyoneās getting them wrong when they should be marking no transits since most images wonāt have any. Not all stars have stuff orbiting them in that time frame.
I got a lots of derp sample with no transit but the program saw transit every day⦠I try to zoom but for me it is only background rumor in the 99,9% of the time. How the program work with that? The situation was better after a few hours when other players start proessing the samples. For new samples that noone processed can we get a result like when a little of people try to solve them without a loss or increment in the accuracy score?
Iām still trying to wrap my head around the announcement. Itās not that these samples are wrong, itās that they are too hard. What? How many exoplanets are going to be missed because I can not ever imagine myself seeing these āpatternsā. Not even with a slow ramp up in difficulty - I just canāt imagine it. Is it that there will just end up with a few freakish players that can spot ultra subtle variations in noise? The rest of us will have the illusion of helping but really we wonāt be contributing in any meaningful senseā¦
So, I decided to ride the fail-train down to 0% accuracy, in an attempt to prove the ātransits are rare!ā claim that the tutorial makes.
Iāve no idea how many times I clicked through no transit, but on the entire trip down to 1% (because it doesnāt seem to let you get any lower than 1%), I encountered ZERO āno transitā slides.
To be fair, I played the āgameā to start with, and even got to rank 3. During that āseriousā play I encountered 3 no transits, but as soon as I dropped below 50%, not a single one.
So maybe, just maybe, get the UI guys to take that line out of the tutorial, because itās utter bullshizzle.
I will hold off further judgment until the fix is released, but this really does NOT seem an issue of these being too hard to begin with, but a matter of whatever algorithm you have, scanning noise for transits.
This actually has the detrimental effect of having people āparanoidā about finding correct transits where there are none, seriously slowing down any positive effect the project might have in the first place.
Kiauze, I canāt even see the similarity between the two supposed transits in that image of yours, apart from the fact āsome stuff goes up and down at randomā.
-easymode: http://i.imgur.com/I2O1LcK.png
Dont know what people are making such a fuzz about itā¦Sure its a bit harder then the last PD but im hitting solid 62% for a while now trying for 70 and starting to get the hang of it. Think people just dont have figured it out or just dont want to take the challange and blame their impatience for a bad set up
Thereās ample, solid, and visual evidence that some people, myself included (see above post), have received samples where background noise is being interpreted as transits.
Thereās also anecdotal evidence that some people donāt seem to be affected and are getting āeasyā (or just plain accurate) samples.
I have no issue with difficulty and I welcome it. But itās impossible to play a game you donāt know the rules to, or even a game where the rules seem random.
So downtime happend but as u told our accuracy would be 50% again yet im still 19%
also still at 20 odd percent.
and the sample looks just as opaqueā¦