Drac
Some comments on your reply, in reverse order:
I know, but my objective isn’t to change the minds of “PvPers” who are motivated to fight by some kind of reward. And there are much more efficient ways to get such people to contradict themselves
My suggestion is exactly what it seems: something I’d like to see in EVE that has no obvious downside, and some obvious positive side-effects.
Regarding exceptions:
I might have edited the post you replied to, but the final version includes this:
The game can easily handle any case(s) of ships that shouldn’t have a self-destruct button.
I agree with that part of your response (more or less from this bit to the end):
Agree, but I’d expect it to be easy for CCP to handle - perhaps easier/cheaper for CCP than creating the self-destruct feature.
I wouldn’t be too surprised to find other examples where it wouldn’t be appropriate too (e.g. larger combat ships). e.g. I don’t see a downside to salvaging after a big strategic battle.
I’m not anti-ganking either. I had to learn to like it once, but that was long ago - my first trial, over ten years ago.
That doesn’t mean it’s perfect though, any more than enforced “balanced” PVP is perfect. For example “balanced” PvP isn’t compatible with owning or controlling territory - implementing “across the board” would destroy EVE.
This is just something I think would make EVE PvP a little better, without any significant negative side effects.
I think this:
would happen if the was a timer on the self-destruct. It’s why I’d like it to be instant.
In general, if I had a “magic wand” to make EVE friendlier for newer players, it would be to protect anyone who can’t “afford to fly what they can’t afford to lose”.
I don’t think a game mechanism could ever do that (no simple program could make suh a judgement).
The next best thing is to give the potential gank targets some anti-farmer options.
I don’t think people who just like to fight would even notice this change (with the possible exception of the “antimatter explosion” option, but that wasn’t 100% serious