How does anyone make isk manufacturing?

The problem with the Ligature is that the pieces it uses are also used in the Zeugma.
The ligature is too expensive to be “throwaway” on a covops, but not good enough for the minmaxers who would want a zeugma.

In general, always compare Buy vs Make, for each item and each component. Jita is the best market to Sell your items, as for most items there are buyers, either via orders or sell directly. Some items are oversupplied, so it is cheaper to buy them than to make them. Stay away from those and find your niche.

I make ISK from my industry, by mining my own minerals, my reprocessing skill makes it, so that i make a small profit by reprocessing compared to selling ores / buying materials.
i have the entire production chain from ores to finished product.
each step increases the “worth” of the minerals i put into it.
i might only make a “pure profit” of maybe 0.5 isk pr unit of material i put into a ship, but when you put maybe 30 million units of material into a ship, you have increased your profit by 15 mill, before you sell the ship for another profit.

I have no idea why people in this thread are so insanely toxic, what on earth?

Either way, I’d say to check out EVEGuru on Youtube. It’s the best industry tool around and learning it will help you understand where you can make profit.

Other than that, feel free to hit me up ingame if you have specific question any time.

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Eve Forge Dashboard — EVEFORGE is free also if you have access to Excell the sample spreadsheet can tell you instantly if you can make a profit.

I work on the basis that Raw material total should be based on Sell Price subtract that from potential product sell price if there is profit then build. Otherwise sell your raw material or do something else.

Its how I do reactions and PI as well.

There is different ways.

Some wont sell in jita but rather find their nieche part of high sec where things sell slower but at a higher price.

Others will move to low / null sec joining corps or alliances and find stuff to supply there where its usually also a bit higher than jita prices.

then as the first comment said you figure out ways to save isk.

For example you will invest in BPOs.. what you talked about are BPCs (O = Original.. C = Copy)

Blueprint Originals (BPO) have Unlimited runs And you can make copies of them.
Blueprint Copies (BPC) have limited runs from between 1 to +100 runs and those you can invent on and make into T2 copies etc.

But there is money to be made you just have to sit down and look.

When big wars happens or fleets happens you can join price hikes because suddenly an alliance buy out all of jita increasing the price for certain products.
look at Medium Transverse Bulkheads II

a new fit have become very popular so the price for those have gone from 8-9mill up to 23mill the other day and are now down to 15mill..
Supply and demand means alot in regards to your margin :slight_smile:

Another way is CONTACTS very important as an industrialist.
There might be some materials that you need to buy because you cant produce them yourself.
Say for example you need Megacyte..
well DONT buy it off marked.. find a player who produce and sell megacyte to trade with directly.
then he can sell it to you cheaper than the marked price where he also have to pay the tax and fees.

So thats another very important way to save isk and increase that margin.
Find direct contacts to bybass marked fees and taxes for materials..
GL out there fellow industrialist

Long story short, you don’t just come here and make billions or even millions of isk manufacturing anything. You must be here long enough to build up a slave army of new players who think they are going to make it someday. They are the same people who have worked as a janitor for 6 years or the office clerk who started 4 years ago in the mail room. They think their career is going places.

You need to convince them, they will get awesome rich working under you. Once you are top of the pyramid of this multi-layer marketing empire, and people start asking you questions, you vanish like Hoffa. Start fresh with a new corp where they are swallowing the same old lies.

Don’t get me wrong, there are ways to make it isk rich in this game playing it solo. Mining ore and converting it to minerals is not one of them. Most of the methods will not be on a youtube video or written up here in the forums. Most will require you to have an omega sub. I asked about PI myself and well you can read what was said, and make you own decisions.

Apparently you don’t make isk in eve through manufacturing, this whole BS that eve is a player driven economy is just the tripe the ad execs claim to make you spend money on a long broken game.

its taken me 4+ years to realise this game is fundementally a scam. where cheaters are allowed to prosper at the expense of those who hoped it was a real game.

I’ve made literal Billions manufacturing things, and I’m not even a manufacturing focussed player.

You can’t make isk manufacturing any old thing, you need to have a market where you know you can sell things for a profit and a supply chain which provides margin too.

That seems obvious to me.

As I stated above, I am a PI farmer, I don’t go beyond the raw mats, this has proven to make me isk. Anyone can take a look at this tool → EVEPITOOL here. Look at any item on the far right column. Those T5 items cost far too much time and isk to create. To make “billions per month” is not impossible, you just need trillions to invest.

For example; at the time of writing this up, the most profitable item is the Nano-Factory each one sells at 1,043,000 isk in Jita and they are buying immediately at 964,800 isk in Jita. The margin is 24.2% (325,100 isk per unit) profit from the sale at the max price. To make 1 billion isk profit from selling this item you need to make 3,076 units x 325,100 = 1 billion isk.

Next if you click on the Produced Amount, type 3076, and hit enter you will see 1 billion isk profit. But you need to farm the following steps;

  1. Extract 2,208,260,400 isk worth of raw mats ← This is where I walk away with 2.2 billion in my wallet.
  2. Convert the raw above T1 mats
  3. Convert the T1 above into T2 mats
  4. Convert the T2 above into T3 mats
  5. Convert the T3 above into T4 mats
  6. Convert the T4 above into 3.2 billion isk worth of finished product.

I didn’t even factor in the cost of import/export tax, sales tax, and broker fees on this run. I suppose one could look at this as 3.2 billion profit, if it weren’t for all the factories you will need to build to make them. Remember to buy my raw mats in the market to save you time, building extractors, just to tear them down to build those factories you will need. Assuming you can build everything in one system, you will need to haul the mats to other factory planets in the system costing the same import/export fee twice over. Of course there is a timing issue here as well, they could end up with a change in the market value and end up costing you isk. The Recursive Computing Module shows a margin loss of 3.9%.

This is not hidden, it is all there for you to study. Punch in those numbers and see what you get. I use the tool to find what raw mat is selling strong and haul it to market. My small hauler took in a load of those autotrophs to sell, estimated price in hauler was 77 million isk but you never get that in market. You will need omega large freighter to get massive loads to market but risk high sec gankers. This is why I pick one day a week to haul multiple small loads to market.

What i learned is that you just don’t talk about how to make money with industry if you have figured it out. You have done all the work and thinking and someone else failed at it.

Next step is that they do forums posts and such where they state that it is impossible to make any profit and want to have explained each and every step. But this will only result in replicating exactly everything you tell and thus ruining your profits and theirs as well and then have them again complaining afterwards. They will not think and adapt your methods, they will replicate them. That’s why you never talk about insight on how to make isk with industry.

This does come up regularly. I’ve commented before: I’m a high-sec industrialist working in Amarr space and I make a profit.

So, bullet points ('cos bullets are profitable).

  • Everyone is trying to make a profit, this drives some prices below profitability ('cos idiots…). Understand your costs and don’t sell at a loss. The market will come back to you. But it might take a few months.
  • Train the various efficiency skills and improve standings with your target market. This reduces taxes and costs. I’m 10.0 with EFA, it doesn’t hurt my Smart business.
  • You will learn why Eve is nicknamed “the game of Internet Spreadsheets”.
  • Shortages are where the profits are. Shortages in “in demand consumables” are lovely.
  • Play the game, buy things and use that to learn where the demand is.
  • Diversify.
  • It’s capital intensive, but you can bootstrap yourself.
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Every time I take in a load of raw, I never sell immediately unless they are paying at or above 0%. I set my price around +5 to 10%. I also set the time to max 3 months. My cost per farm averages 1 million isk per week. At 6 characters with 6 planets each this means I am running at most 72 million per week in cost. Most of the time, I don’t need to do anything more than stop and restart the extractor.

Some people think the “rare items” such as Felsic Magma are the best. They might pay better per unit, but others more abundant will beat them. For example; if I can get 6 isk per unit on the Felsic Magma, but harvest twice as much Non-CS Crystals at 5 isk per unit, then over the same period of time the extractor is pulling in 10 isk to every 6 isk of Magma.

Very few players seem to manage the time portion of the formula. They mine ores and gases and take no consideration for the time invested. Even though the process of PI is mostly AFK, I still keep track of time spent and attempt to keep it low so I can appreciate the other aspects of this game. Remember that time is money.

The broader term is “opportunity cost” - but you’ve got the right idea.