Little things / Small QoL suggestions (old)

Suggestion : allow checking corp market orders on the market window
Keywords: UI, market, marketorders
Notes: If using corp wallet for corp market orders it would be nice to see all the buy and sell orders from my alts. currently I can see that by “Orders” > “corp orders”. UI can change so e.g. current alt has an order for trit which is in blue, alt2 has also a trit order but shows in green.
This so I can see clearer and faster that I dont need to undercut meself

Suggestion: Damaged modules should have a visual indicator in the hangar that shows they are damaged.
Keywords: UI, modules, module damage, heat damage
Notes: I currently look at 2 modules in my hangar that I unfitted because they burnt out. Would be nice if the red dot (or something even better) showed up on those to tell me they are damaged.

4 Likes

Suggestions: Modules in cargohold should be included in the Repair feature.
Keywords: UI, repair service, module repair, cargo
Notes: I just tried to repair modules and had one in cargohold and 1 fitted. The repair service recognized the fitted module but the one in cargo was ignored and I had to move it into Item Hangar.

3 Likes

Remove duplicates, if it’s duplicated, you don’t need it.

Suggestion: Remove the skill point loss for T3 cruiser losses.
Keywords: balancing, T3 cruiser, skill points
Note: makes these ships much more desireable without the need to buff their stats

1 Like

Are we going to see some of the controls moved from Eve Echoes to Eve Online???

Less clicks would be some much better and more icons when you are docked!

Suggestion: Ammo tooltips show range modifier
Keywords: ammo, tooltip
Note: when I need to change to a different ranged ammo I usually end up doing a show info on random ammo stacks looking for some suitable ammo (very poor memory for names). Would be great if I could just hover the mouse over some ammo to find how optimal/falloff will be affected.

1 Like

Suggestion : Broadcast target for reps
Keywords : ui
Note : As a logistics pilot a common situation is someone screaming “X needs reps! All reps on X!” Without a broadcast this results in a tedious time consuming search for the pilot in fleet or on grid. It would be really useful to be able broadcast a random target for shield/armor reps, aka “trust me, you may not realize it but you need reps”. The UI already contains a broadcast radial menu with these options currently greyed out for targets.

When you broadcast someone it shows up as a attack. I think you might have a lot of friendly fire.

The developers will go though all 2000 posts and the ones that are not actually little, they will take the time to create tickets for those.

Or

They will ignore those and the idea will never be looked at again.

Most likely outcome but still worth a try:

Suggestion: “Open Local Locations” is the only button (as far as i am aware) that you can assign to open a window but you can not close it with that button. Make the button close the window.
Keywords: ui
Note: Useful for ppl like me who do not like a cluttered client ui

1 Like

Suggestion: Corp like wallets for individual pilots
Keywords: ui, wallet,
Note:
-spread the ingame currency over to wallets.
-prevent to accept scam contracts
-keep ingame currency to other wallets for their own projects.

Suggestion: Options to transfer items from delivery hangar to main hangar with out being at the location of the asset
Keywords: inventory, delivery hangar

Note: To prevent needless trucking around space to contract assets to additional characters having the ability to remove items from the delivery hangar would be excellent

Also Can we please get some kind of confirmation option for accepting a delivery from someone in the case of item spam? A temporary queue where the item resides similar to the contract system until we accept the transfer.

1 Like

Wrong forum thread for this probably. That would be a massive platform/UI overhaul.

I’d suggest here: https://forums.eveonline.com/c/technology-research/feedback/87

Suggestions: Ability to see what’s missing from a fit
Keywords: fitting
Notes: It would be very helpful to see what module or item is missing when fitting a ship when using multi-fit or just trying to fit one ship

Suggestion: Broadcast setting quick settings selection list
Keywords: broadcast, settings

Note: useful when switching between fleet role requirements between DPS or Logi broadcasts rather then going in and misclicking items when they are or aren’t needed. Similar to the stored fleet configuration settings.

Suggestion: The Edit Contact dialog should not only allow to adjust standings but also labels.
Keyword: UI, contacts, labels, edit contact
Notes: It is impossible to see which label a contact has from Show Info or Edit Contacts. You have to sift through the People and Places window to figure that out and that’s not convenient.

2 Likes

When i search for something in personal assets and i actually have that item, let me move that item elsewhere if i am in the same station.

For example, I have loads of containers in my hanger because that is the only way to keep it tidy. I search for Antimatter as I know I have some CN Antimatter charges somewhere, the results show i have 5000 of it in x container.

Currently I have to then go to the hanger > container > find items > move (maybe split the stack)

Allow us to do this from the search results instead.

2 Likes

Already tells you this, if you click the 3 dots to the right of Missing ships and/or equipment

image

Suggestion: Locator agents should use the same “Search by” parameters that I use in People and Places.
Keywords: UI, agents, locator agents, name search, name recognition
I just wanted an agent to search for a random character "Urudin DeVasco " (note the trailing space) but because of the trailing space the agent told me that this char does not exist. Searching for the same name with the space in P&P immediately gives me the result, though. Instead of telling me the name does not exist, the Agent should work just like P&P and give me search results to chose from if there are too many possibilities.

2 Likes