Suggestion: it would be nice to be able to repackage multiple damaged items without the intermediate step of repairing them, when the repair cost is set to 0 (or some threshold)
Display total SP of skills added to the Training Queue, that is also a live countdown, next to where it says Training Queue xx/150 (ex Training Queue 55/150 25,394,854).
Suggestion: Auto Highlight of Compress Button
Keywords: ui, Mining
Note: Saves an extra click which can be annoying when running many accounts.
Currently when mining compressing ore takes 3 clicks. Right click → Compress → Compress. I think it would save a significant amount of time if the compress button in the overview was highlighted when the compress window was opened. Thus allowing for someone to simply hit the enter key. This would make the multiboxing experience easier when mining as now I would just have to do right click → compress → enter
Suggestion: Distinguish standing colors&tag between friendly militia and The militia on overview.
Keywords: ui, overview, standings, color, Militia, FW, pvp
Note: very important but easy to change
This change can prevent easy&non-punishment bait and awoxing from FW, Which is encouraging unfair pvp officially, especially in the more-able-to-enlist future.
Suggestion: Keep keyboard capture during session changes
Keywords: chat, docking
Notes: previously, when you entered a session change that blacked out the screen, you could just keep typing in chat during the transition and your text would enter into the chat box. Now, with the new Photon UI (or just game changes?), the keyboard is de-captured at the start of the session change, so if I keep typing the client interprets this as keyboard commands, and no text is entered.
One of two things happens when the black screen ends: either the keyboard is re-captured by the chat box, in which case I get a string of text chopped out in the middle, or it stays de-captured and I start unintentionally entering keyboard commands to the client (I can’t tell you how many times I’ve had to close the Locations window because of this). Please fix.
Suggestion: fix Extraction Control Unit double-clicking
Keywords: PI, mouse, window spawning, industry
Notes: presently, when you double-click the Extraction Control Unit in the PI interface, one of at least four different things can result:
- the double-click is registered, spawning the extraction scheduler. This is the desired outcome 99% of the time, but is also the least likely result (this only happens about 10% of the time for me)
- the double-click is registered as a single click, spawning the ECU interface window. You now have to click on the icon for the extraction scheduler.
- the ECU interface window spawns on top of the ECU in between the first and second click, and you accidentally click a different icon on the ECU window. Close that one, and click the icon for extraction scheduling.
- The most annoying: the double-click does not hit the box for the ECU, and instead this registers as a double-click on the planet’s surface. For no reason that I can understand, this drags the entire planet around to center the window on the command center. Nobody ever needs this. I have been running PI for the last eight years. I have never once lost track of where my command center was when I needed to find it.
(also, not for nothing, there are still window-element overlaps in the extraction-scheduling window on Photon)
Suggestion: Make a “Mutate All” button for mutaplasmids
Keywords: Abyssal, Mutaplasmid, contract, market
Notes: It takes a very long time to mutate filaments even with animation off because the delay between each mutation is so slow.
Suggestion: Make it possible to “SHIFT+SELECT” several blueprints to start them all at once in the industry window. This goes for producing, researching, inventing or copying. It should be possible to shift select blueprints and start everything at once.
Keywords: Industry, production, blueprints
Note: If you’re producing a large number of blueprints/items/inventions it takes so much time to sit and single-click the blueprints one by one. It would be such a massive quality of life improvement for industry people if they could shift+select several blueprints at once to start them all at once.
I’d like to add: Please give all Navy Issue / Fleet Issue Combat ships a Police skin so roleplaying Capsuleers of all races can chose one for the faction they prefer.
It would also be a nice standout for these ships, different to T2 or T3.
Suggestion: Make it possible to save and share templates for PI
Keywords: Planetary Interaction, Planetary Industry, Industry,
Note: Moving from one place to another in eve is hard and one of the hardest things to do is to
set up your PI again because it takes so many hours.
People would absolutely love this change!
Suggestion: Show Contacts Standing and Labels on Show Info window
Keywords: Contact, Standing, Label, Show Info
Note: Improve Standings and Labels visibility and usability
When I attach a standing and a label to a contact the only way to be aware of them is
-
for the standing icon :
— when the contact is in the local chat (icon on the left of his name) or
— going through either the corporation contacts tab of the standing tab of the corp window OR through my own contact window
— double click the contact to see the Show Info, the standing icon th’en appearing in the lower left corner of its picture -
for the labels :
— well I am still wondering how I can see them without going through the contacts tabs (corps or personal)
Suggestion :
1/ Standing icon in the Show Info : move it out of the character picture as it sometimes does not show well because of the picture’s color itself
2/ Label : add a line in the Show Info with the label.s attached to the character
3/ Label : on hovering the name of the character in the local chat window, pop up window showing the label.s attached to it.
Suggestion: Shortcut option for “Leave fleet”. Default setting: no hotkey
Keywords: Fleet, Shortcut, Hotkey
Note: Any time that can be saved through hotkeys is time I can invest into having more fun. More hotkey options please
Suggestion: Ability to SHIFT+SELECT several factories/launch pads/storages at once in the PI window and then Route the product to the same node.
Keywords: PI, planetary interaction, planetary industry, industry
Note: Would be a huge quality of life improvement if you didn’t have to single click each factory and set the destination to where you want the products to go.
Suggestion: Ability to configure MTU
Keywords: UI, gameplay, deployable
Note: A couple settings would be amazing!
Please consider two right-click options for MTUs:
- “Prioritize near items / Prioritize distant items”
- “Take priority over other tractors / Defer priority to other tractors”
An example for use . . . Can let MTU pull distant items within ship tractor module range, then release and go on to next item if pilot begins to tractor with module. Allows collection of outlier wrecks, while salvager/salvage drones work efficiently nearer to ship.
Suggestion: If a person DC in abyssal space. Site freeze and when the character regains connection he will appear in the same spot that he was in with enemies around.
Keywords: Abyssal space, connection issues,
Note: This change would save you from countless requests of reimbursements when people die from a disconnect in abyssal space.
Many people have unstable internet connections from time to time but that shouldn’t exclude them for running abyssal sites.
Suggestion: Simplify Character sheet with combining tab Augumentations and Jump Clones
Keywords: ui, clones, augumentations
Note: Remove tab augumentations or jump clones tab to simplify the UI. Put the current clone including implants at the top of the Jump Clone tab alternatively put the jump clones below current clone’s augumentations.
Those command broadcasts getting annoying huh?
Suggestion: 30 second delay when switching from one client to another.
Keywords: Bot management, reducing bots, culling bots, better player experience, more even fights, encouraging teamwork, better player retention, disabling command broadcasting etc
Note: Did you know people who use multiple accounts have an advantage over a single account, that is equal to a single account; MULTIPLIED by the number of accounts they have? This tiny, tiny, disadvantage seems fine to me. If they have 2 ships and you have 1, 30 seconds delay seems totally fine to me.
Suggestion: Add the ability to make quickbuy entries with specified number of items to be bought directly from buy menu, add the ability to change that number on an existing quickbuy entry.
Keywords: UI, Quickbuy, Market
Note: Right now, to add a simple entry to quickbuy it is necessary to go trough multibuy and export it to quickbuy, adding an entire folder in the process, which you have to name.
Haha no. Ccp has argued against this multiple times. They cannot see a difference between someone DC or pulling their cable. Abyssals is meant to be a risky endeavor.