Indeed, often times after hitting submit ive realised it is going to the wrong container. To be able to alter it woul dbe very useful when those mistakes are made.
Suggestion: Multi split inventory items
Keywords: ui, inventory
Note: Useful for PI, refill your ships with ammo, split items to hand over to other players, …
Could be as easy as: Select multiple items, drag them with shift key, enter quantity, have all items splitted at once.
Oooh I like that! You can put 540 of every ammo in your hold!
Hello.
This is much talked about and none of the DEVS seem to be addressing it publicly.
But the Docking sound and graphics are not good.
a) Can you make the docking SFX for that in a separate channel so it can be muted but not the whole UI SFX
b) Can you make the docking VFX/SFX to a fixed timer so that it doesn’t last for 55+ seconds (for me it does)
c) And lastly the black screen delay while docking and viewing internally has an excessive delay on actual playtime.
Please see the OP for how to properly make a post here so its “seen”.
Suggestion: Add route to Factional Warfare map
Keywords: ui, route, faction, warfare, map
It would be nice to see your destination and route when viewing the factional warfare map. This will help newer FW players navigate the systems a little easier. Thank you.
A rough example can be seen below, I have “plotted” a red dotted route according to a theoretical destination.
Sounds like you just have some connection or loading issues. When I first loaded the Jita 4-4 interior on my old bad internet, it took 13 minutes lol.
It only takes about 5 seconds for me, both with the docking VFX and the black screen.
Suggestion: Add button to Probe Scanner to center probes at edge of dscan cone
Keywords: ui, probing
Note: Minimizes time spent moving probes around in solar system map to desired spot
One of the biggest issues with combat probing while using dscan is the time it takes fumbling probes around in the solar system map. To improve the ability to quickly scan a target that is constantly hopping safes I believe a button to center probes at the edge of the dscan cone for degree angles of 30 degrees or less would vastly improve the QOL of combat probing with dscan.
There were lots of announcement, blogs and preparation steps for changes.
When you had left the game, you were well knowing that anything you have had could be voided by future game changes.
Your rant (and that’s actually a rant) is not actually useful for anyone. Not even me, who, like you, stopped playing years ago due to real life constraints.
Suggestion: Add commander names to the Factional Warfare window.
The Factional Warfare window (mentioned by No Sympathy above) has a big picture of the factional warfare commander NPC on the left-hand side. Can we get a name on this person? I only remember one of their names, and it’s not the one in command of my FW alt’s militia.
Suggestion: Fleet Free-Move | Wing Commander
Keywords: fleets, free-move, ui, fleet setup
Note: Allow Free-Move the Option to Include Wing CommanderWhile a fleet member may move themselves be to the Squad Commander. Free-Move does not permit a fleet member to become a Wing Commander.
This is primarily useful for unattended standing fleets for an alliance. Since the Fleet Commander isn’t always around. Members that would like to manage their own Wing must ask the Fleet Commander. A Free-Move option would be nice to have.
Suggestion: Fleet | Default Squad to Join
Keywords: fleets, default squad, ui, fleet setup
Note: Include “Default Squad to Join” in the stored Fleet Setup’sWhen starting a new standing fleet for an alliance, the “Default Squad to Join” ALWAYS needs to be set manually.
Please include the “Default Squad to Join” setting in the “Fleet Setups”.
Not a bug: But when Free-Move is enabled & Default Squad to Join is not manually set. New fleet members end up in the last squad a fleet member moved themselves to.
Suggestion: Radial Menu and Ansiblex Jump Gates in Route
Keywords: ui, radial menu, ansiblex, route
Note: When the Route has an Ansiblex Jump Gate, “Set Destination” is NOT useful in the Radial Menu.“Set Destination” really shouldn’t be at the 12 o’clock position of the Radial Menu for any reason.
I can warp to it, I can jump. But only from the Overview and not the Route.
.
Many, many times… I’ve had to Set Destination AGAIN because my route takes an Ansiblex Jump Gate and I used the Radial Menu to swipe to the 12 o’clock position. Losing my destination and any way points!
I have lost ships too… It results in hesitation after entering a system, because I must find the Ansiblex in the Overview, after relying on the Radial Menu in the Route for most of the trip.
Suggestion: Add the limit in both slots and M3 in the bottom of ALL Containers (SHIPS for all holds and bays, Hangers, Cargo Containers) where you currently display the “Item Count & Value”
Key Words: UI, Hangers, Containers
Note: When dealing with BPOs & BPCs it is the number of “Slots” that matter, and when dealing with “Items” it is the number of M3 that matter.
Most containers only have 1000 slots for stuff and a clearly available max M3, Corp Divisions have 1500 slots, and using other containers in hangers, or Divisions allows ways to have many times the number of storage slots than even the 1500 in Corporate Divisions.
Suggestion: Let us group ALL identical active modules, not just weapons. (EWAR, Neuts, Remote-support, Mining Lasers etc.)
Keywords: ui, weapon groups, modules
Note: reduces the amounts of clicks during combat, saves UI space
Note:
Sometimes EWAR modules (or neuts) are used to focus on a single target for maximizing their initial effects. Especially Remote-Sebos, Remote-TCs, but also range-scripted damps to break a target lock, scripted TDs to despool a Trig-Ship, Painters to increase application but also Points/Scrams to hold a target with WarpCoreStab. Allowing people to group these modules if they want to focus them would add tactical options (leave them ungrouped allows to split effects or overlap durations), and increases QoL for those who want to group them because they focus them on a single target anyway.
Try bolding your response. Otherwise it may not get looked at.
Use the “#” key:
One Hashtag
Two Hashtags
Three
Four
Five
I wonder how long this goes for…
########## Ten
######## Eight
####### Seven
okay just six
Suggestion: Add right click option to reload MOTD of channel through its header instead / in addition to the hamburger menu.
Keywords: Photon, UI, Channel
Note: Thus far I have found the hamburger menus to be more clunky than helpful. This is just one small thing that could be helpful for busier public channels.
Suggestion: Have the “simulate fit” option closer to the left on the bottom bar of a kill report.
Keywords: UI, Kill Report
Note: Currently you can either use the three-dot menu or expand the window horizontally to see all the options.
I use “simulate fit” way more often than “Save As”, because I like to look at the fit I am saving before I save it. Having the “Save As” be farther right would not be a problem. Also, the Fitting Simulation window has its own “Save As” button. Maybe this would be unpopular, but just throwing it out there. Do people use Simulate Fit more or Save As? What about other buttons?
Suggestion: Reenable that market thing that made zKill work correctly!
Keywords: zKillboard, Appraisals
Note: It has been disabled since November according to the zKill admin. I have not heard of any plans to reintroduce it or any explanations for its removal.
Not having the correct prices on zKill is very annoying.
Suggestion: Allow us to choose to destroy (instead of install) the clone we would otherwise leave behind when clone jumping
Keywords: clone, jump, install, destroy
Note: An example: if I already have a jump clone installed in a station and jump from that station to another location, I’m forced to pay the installation fee even though I don’t need or want another clone installed there. After jumping I would immediately destroy that clone anyway, to free up a clone installation slot, so this makes me waste both ISK and time. It would be great if I could choose to simply destroy the clone I would leave behind instead of installing it.