Little things / Small QoL suggestions (old)

Suggestion: Ability to set length and price of orders in multibuy like how the sell window works.

Keywords: UI, multibuy, market

Note: Useful for industrialists and marketeers who want to buy things via buy orders and not the stuff from sell orders. Right now if you want to buy multiple items via buy orders you have to view each individual item and go through the buy order window for every single item.

Suggestion: Allow dragging buy or sell orders from the “Your Market Orders” window straight to the market quickbar and add those items.

Keywords: UI, Market, Usability

Note: This would be such a time saver. If I want to add a bunch of items to my quickbar now I have to go find them (search the market, or double click the order for the item in my orders window) then drag each icon to the quickbar one at a time. Dragging orders directly from my buy/sell order list would let me take a bunch of items that I’m trading currently and add them all to a quickbar folder in seconds.

Suggestion: Show damage to crystals in the icon or the tooltip
Keywords: UI

image

6 Likes

Suggestion: Remove or rename meaningless notification category subscriptions

Note: Are notifications still sent for these categories? Are there better names?

Miscellaneous/[no label: None]
Miscellaneous/[no label: None]
Miscellaneous/Clone Contract Revoked 2
Structures/[no label: None]
Old/Old Notifications

Ha, props for letting me use ```md forum tag to fix “no” and “none” being syntax highlighted by default :slight_smile:

Suggestion: A sound effect similar to for example Low Capacitor, Low Shield. Low Armor, when a drone is taking damage.
Keywords: Sound, alert, pve

1 Like

Being able to group indy modules and ungroup them, similar to the way you can group weapon systems.

Keywords: UI, industry, Usability.

Ie being able to group strip miners, mining lasers, salvagers, gas harvesters etc, it allows people flexability as it how people want things, example, someone mining with strip miners could be mining 2 rocks, 2 strips on one, 1 on the other and as one starts running low, they could ungroup, focus on the second rock and group it with the 3rd strip miner on the 2nd rock, grouping salvages how you like, so you could go for paired salvagers on wrecks etc.

2 Likes

Suggestion: Black box behind modules because i can barely see if they are on and their progress due to the bright background
Keywords: UI, modules

image

10 Likes

Ewar drones need a balance pass

Keywords: UI, PvP, Usability.

Currently their generally frequently unused, and as far back as I can remember, they haven’t had any kind of rebalance pass made over them, this is similar to the way void and lock braker bombs for a while got rendered obsolete, though lock breakers could still do with redoing, as this was something that wasn’t changed etc when the focused void bombs were introduced.

Combat scanner probes, Currently when you scan something down to 100% it does NOT stay scanned down, currently unlike cosmic sigs (NOT talking about ships) , an example of this would be, I drop combat probes on planet 1 and scan at 1au or 0.5 AU, and scan down a pos and modules, then move my probes to planet 2 and scan again, (with say planet 1 within the scan range, like some systems planet 1 and 2 are close together on the system map etc) the probes lock down a pos at planet 2 but the results for planet 1 are now not at 100% instead maybe 25%.

This is annoying when your probing in a system trying to see what additional infrastructure is in the system.

Timers on plexs in FW.

Keywords: UI, PvP, FW, Timers.

currently if you are above the beacon, with the beacon selected, if the name etc is below you, all you see is beacon (xyz faction, size, nvy-1 etc) and can not see the timer because at that point its off the bottom of the screen, having it move to accommodate where on the screen the beacon text is, so that you can see the timer regardless would be helpful

1 Like

This has bothered me for some time as well,

I happen to think this could all be solved simply by replacing the square icon for gates on route with a circle, then square can be for docking, full square NPC station, empty square player station.

easy

1 Like

Yes, I know that. That feature should be replaced with what I’ve suggested, because it provides more direct information and makes gameplay more fluent - you won’t have to hover over an icon, then wait for a very thin line to show up and pulse, since it’s barely visible otherwise. The information would be right there.

Suggestion: Allow the fitting tool to fit items from station containers
Keywords: Fitting, UI, inventory

Explanation: Currently the fitting UI does not detect and fit modules from station containers

Nothing is detected from station containers. If you want this, then make it so you can sell, trade, build etc all from a container.

1 Like

Suggestion: Allow more than 1 fitting window
Keywords: Fitting, UI, fits

4 Likes

That’s strange, I can successfully set my station containers in fitting & simulation modes and use equipment contained therein without problem :thinking:
Ready to fit:


…and done:

I’ve just checked it and it works as you can see.

What the Info icon shows as an explanation to that message?
And are you 100% sure you use Station containers type and not the Standard container type? I haven’t checked it yet if it is any different.

1 Like

try it. save a fit then strip fitting put the modules in a station container and then click “fit ship” it wont

So this is just a bug with saved fitting one-click fit, right?

I’ve noticed the container name in the screen with an error message is named Fittings while on your other screeen there is no such container. Could it be that you saved your fitting when you had a container with that name and changed it later? And the fitting can’t find it? Or both screens are from different stations?

Suggestion: No matter what is right clicked in space also show bookmarked Locations in the drop down.

Keywords: UI, dropdown

Suggestion: Put a search bar in the compare window.
Keyword: UI, compare

Suggestion: When selling something, make it more clear if the setting is “Immediate” or for example “3 months” dont hide it in the corner

Suggestion: When clicking “sell this item” open the market details as well. Better yet, combine the windows

Suggestion: Show lowest sell price for each item when selling multiple items.

Keyword: Market, UI


Sell Item and Market details combined

image
Lowest selling price is displayed in parentheses, source may need to be easily configurable to Station or region.