I use a filter any (group:charge, group:drone)
for this situation.
I use group is not charge
filter for the opposite situation (dumping loot without dumping ammo)
Suggestion: Checkmark to transport Modules into ship’s cargohold when refitting T3s
Keywords: T3C, cargohold, fittingwindow
Note: Very useful for fast refits
Every time I refit my trusty Loki in station and I swap one subsystem for another one, the modules that no longer fit into the removed slots get transported into my Item hangar. This means before I can undock again, I need to collect my refits and put them into my cargohold again. I lost quite a few modules on stations because I forgot this and wanted to undock again fast. T3Cs are meant to be versatile and fast refitable ships, could you add a checkmark somewhere so you can choose to put removed modules into the ship’s cargohold? In space, with a mobile depot, this already works, the modules land in the ship hangar and not in the depot.
Thank you
Drugs especially.
If you have it sorted by quantity, your ammo should appear at the top assuming that is the largest quantity of items in your hold.
Suggestion: Maintenance bots function while inside drone bay.
Keywords: Drone, Repair, QoL
Note: Makes a neglected feature more interesting & useful.
Full Explanation:
Hull and Armor Maintenance Bots have seen very little use lately due to the abundance of stations & structures in most areas of space, as well as the superior speed of remote rep modules. I suggest giving them an extra nudge to make them worth always having at least one of by doing the following:
- Maintenance bots can now perform maintenance on other drones while both are inside of a drone bay.
- Maintenance bots will restore HP to fellow drones inside of drone bays at 1/2 their normal rate, due to the extra effort to navigate around the target to damaged areas while in a drone bay compared to in space.
- Maintenance bots will restore HP to the least damaged drone first in order to get them back to 100% and ready for redeployment. They will then make their way down the list from least damaged to most damaged until all drones are fully repaired (with their respective HP maintenance type).
- It is still possible to deploy maintenance bots into space to make full use of their repair amounts and to repair other targets that cannot enter your drone bay.
- (OPTIONAL DUE TO BALANCE CONCERNS) Once all drones in the drone bay are fully repaired, maintenance bots will begin any needed repairs on the host ship itself, but at 1/10 of normal speed due to the repairs being performed internally without easy access to all areas of the ship. (Yep, we’re looking at our own R2-D2 fixing us up
)
Suggestion:
Tractor Drones
Keywords:
Drone, salvage, tractor
Note:
Expand salvaging.
TLDR: Tractor drones (10m3), medium-sized. Similar to salvage drones, these vector out to retrieve and pull ship wrecks to the player ship. T1 (500m/s), T2 (625m/s) and Storyline (750m/s). One wreck per drone.
Thought: What if instead of performing this inside the ship/drone bay, there was an option to “attach” drones to the hull after launch? ie: “Attach to Hull” option (along with “Return and Orbit”, etc.). This way they could still be targeted/shot.
RMB the gun you have ammo for. It will be in the list.
And if you desperately need it in the hold, use filters.
There’s default filter “ammo” I recall (if not, it’s easy to create).
Suggestion: The notifications and mail notifications in the widget need a “Mark as read” option in the right click menu.
Keywords: UI, notifications, widget,
Note: it is quite annoying that you have to click on a notification in the widget to open the notification window and then you still need to click on notifications as the window is slow (thanks Photon) and does not necessarily “reads” (opens) a notification to mark it as read.
Suggestion: The Air Dailies need an right-click option “Automatically Track when available”.
Keywords: UI, Air, Dailies, tracking
Note: It is highly inconvenient that you have to manually track the same task every day anew.
I’ve never seen these “AIR Daily Goals”, i’ve only checked Opportunities and Agency to surface content, all three windows should be combined
Suggestion: Can we PLEASE have a global column-width adjustment for overview tabs.
Keywords: Overview
Notes: Its INFURIATING to adjust the overview column width across multiple tabs and multiple characters. Save all this stuff in the Export Settings, please.
Only if this function will be OPTIONAL.
For example, I find useful when each TAB keeps unique column size settings (=for asteroids and stations, for example, I tick-off speed-related columns, while for moving objects as ships, I keep them).
Suggestion: Chat and Mail Filters for Links
Keywords: Chat, mail, filter, spam
Note: Chat filters for preventing link spam.
The rookie corp channels (and others) are flooded with 1mil sp spammers, some of them potentially bots. This is likely driving new players out of the game as the links look suspiciously like gold sellers from other games. So I would like a series of chat and mail filters, that are defaulted to on, that will auto block any links that are associated with the filters. Potential filters: external link, contracts, hypernet, ect. Forum discussion: CCPlease do something about the 1mil sp spammers
Yes, I envision it as an additional function to what already exists, without having any real knowledge as to its feasibility.
Suggestion: Redeemable Items (in the char selection screen and the window ingame) need to have filters, permanent filters.
Keywords: UI, redeem window, filters
Note: I don’t want to see filaments or T1 items or boxes anymore. I only want to see the boosters.
Suggestion: COLORED BOOKMARK ICONS IN SPACE
Keywords: ui, bookmarks,
Note: Different colors for different purposes. Dangerous bookmarks could be marked red. Let me select on a per-folder basis.
Suggestion: Command Center BPOs
Keywords: Planetary Industry, Manufacturing, Blueprints
Note: Make BPOs for command centers and make them cost around the same minerals to produce as a tech 1 frigate. Having to haul 1k m3 command centers, that cost basically nothing to buy from a high sec NPC sell order, all the way to where you’ve decided to relocate your PI operations… is just silly.
Suggestion: The PI window needs to automatically update the status from “everything is working” to “One or more facilities require attention”.
Keywords: UI, PI, planetary interaction, planet facilities idle
Note: EVEMon pings me that planets are idle but the already opened PI window does not update the planets properly. Closing and reopening does not work either. Only opening a planet and closing the planet view updates the planet in the PI window, even though the facilities stopped working a while ago.
Suggestion: Ability to change the color and brightness of the cooldown/loading outline for reloads and such
Keywords: UI, interface
Suggestion: Customizable sounds or speech audio for certain actions like when a Reload Finishes or when you finish a Salvage
Keywords: UI, Sound
Suggestion: Hotkeys for more things, especially the Open Cargo function
Keywords: UI
Suggestion: Adjustable size/color of mouse cursor
Keywords: UI, accessibility
Suggestion: Ability to lock your targets window and hold a certain key to be able to move them. Like hotbar locking in other games.
Keywords: UI
Note: Sucks when you go to click on a target and you grab and drop it instead of clicking it.
Suggestion: Toggle hitting Enter to activate chat typing. Too many times I’ve accidentally started typing…
Keywords: UI, Chat
Suggestion: Better Chat window organization
Keywords: UI, Chat
Suggestion: Hotkey for utility items during hacking
Keywords: UI. Hacking
Suggestion: A way to lock individual items to your ships cargo hold for easier transfer of sellable / junk items
Keywords: UI, Inventory, accessibility