Suggestion: badges and colors for ships in the hangar
Keywords: UI, hangar, ships
Note the holds and warehouses, a branch of the hangar - the ability to separate the ships, not just in name, but the default icon(frigate,battleship,…), as well as change the color of the title text.
Suggestion: badges and colors for ships in the hangar
Suggestion: Color code links posted in chat (external vs killmails vs links to chat channels vs contracts, etc)
Keywords: ui, chat
Note: Useful to avoid trolling or just ignoring that guy who constantly posts links to youtube music videos. Possibly could be user defined color coding.
I just want to know what I’m about to click on before I click it and without needing to wait for the destination popup (who’s time is, of course, controlled by the uselessly global tooltip delay setting, but that’s a different issue)
Suggestion: add the “search by” drop down box to new eden store gifting window
Keywords: ui, NES, gift, search
Note: when buying someone a gift in the new eden store, the “enter character name” box doesn’t allow fine tuning of finding character name, some name searches i do result in hundreds of character in the result, sometimes its fairly difficult in find the character. search box im talking about is the one you see when you search for someone in the people and places window. or maybe if you search for someone with the exact name in quotation marks, return only that character name?
Suggestion : Shorten anchoring distance requirements of Citadels from gates and other objects
Keywords : citadels, distance, other objects in space
Note : So all other objects can be fired at from citadels as they deserve to
Free thought: because madness and chaos it would create befits this EVEverse \o/
Suggestion: Move all variable Show Info window elements to the right of the tab row.
Keywords: UI, show info window, tabs, variable tabs
Note: It is frustrating when you want to open the SI window with the Route tab by default but every time a system has structures, the window opens in that tab and then moves to another tab if a system has no structures. Same goes for character, corp, alliance show info.
Suggestion : Item multi-split
Keywords : ui, inventory, hangars
Note : Quite often we have to split stacks of multiple items (usually ammo or pi inputs for planets). would be nice if we could select multiple items and split stack in such a way that we would get stack of x size of every item selected for splitting.
Suggestion : requirement of T2 modules in LP store
Keywords : LP, LP shop, fraction, modules
Note : 1. when buying items in the store fractions partially replace the necessary cheap T1 modules on T2 analogues (reducing the requirements in the isk?).
2. add to fractional guns the ability to use T2 ammo (now guns are useless)
Suggestion: Ability to share a custom route
Keywords: UI, Space route planning, fleet, autopilot, system route
Note: Share-able routes would help fleet members and scouts.
I think someone has already suggested this, but here it goes, just in case it was missed.
Basically when a fleet commander plots a custom travel route, it would be nice if they were able to share that route, be it via a custom button that they can drag in fleet chat (which then turns into a link in chat) or any other suitable way. When a route is shared, it should be a perfect copy of the pilot’s route, the way they have customized it. This way fleet members and especially scouts, would be able to know where the fleet is heading. If a fleet member is not in the same system with the fleet when they receive and apply a custom route from the commanders, then their route would lead to the first system from the custom route and then add the custom route itself.
Suggestion: Add blueprint project completion status to notification feed
Keywords: Notification Feed, Blueprints, Production
Note: All blueprint project states should be sent to notification feed.
It’s be very useful to have completed blueprint projects appear in the notification feed. This would include completed production, research, and reaction runs.
Sometimes its easy to forget to check on that long running research/production project so I propose to have its finished status sent to the notification feed upon completion. This would be fantastic to have, especially for those that only login a few times a week and can forget about long running projects easily.
Suggestion : Spectrum analyzer to listen to space communication
Keywords : Concord, radio
Note: With a similar interface design to the project discovery mini game (which is sleek and good), I thought perhaps it could contain the waterfall spectrum analyzers contain and use that to find signatures of distant ships by the patterns found, or find an nfm signal and/or listen to what concord are actually saying… It might be an interesting way to find lost beacons or pirates as well.
Suggestion : Hotkey for search in star map OR Default focus in search field
Keywords : Hotkey, shortcut, map
Note : I consistenly find myself opening the star map using keyboard shortcut, only having to use mouse just to open the search menu, back to keyboard. Either defaulting the search menu open or allowing a keyboard shortcut to open it up removes a lot of the back and forth between KB->Mouse
Suggestion: add damage module for turret + drone
Note: analog C3-X ‘Hivaa Saitsuo’ Ballistic Control System. this will increase interest for dominix navy, proteus(drone)
Suggestion: Suggestion for balancing serial wardec’ers in hi-sec, add a risk concord kicks in against agressors and/or ending wardecs prematurely.
Keywords: wardec, concord
Note: I would like to see a good change of Concord kicking in against agressors for a couple of days and end wars prematurely. Then wardec’ing would bring a serious risk for serial wardec’ers as well.
Suggestion: Add a route list to the map (if a route is shown)
Note: In the current map it’s difficult to see if a route show is passing through troublesome or ganked systems (like uedama) or low/null-sec.
Adding a list of the route to the map would be very nice addition to see what’s ahead (the same one you when you’re viewing the route tab of solar system info.
Suggestion: When doing missions for R&D always show buy datacores when you can buy at least one.
Keywords: R&D Agents, UI, Performance
Note: When you accept a courier mission for an R&D agent you have to close the dialog and double click the agent again to be able to buy datacores (if any).
I would like to see the buy datacores button after accepting courier type missions, much like you get when you complete a mineral delivery (and have a stash of minerals already in the station or ship). This would prevent a number of mouse clicks and probably lower client-server communication a bit.
Suggestion: Add standing filter to ‘deliver to’ recipients
Keywords: UI, Structures, Performance
Note: When you have an extensive list of contacts (with quite some having bad/terrible standing for obvious reasons) it would be nice if the recipients popup show when delivering items in a structure had the option to filter on standing (a simple good/bad would be enough).
Reason behind this is quite simple: you will almost never deliver items to someone you have a bad/terrible standing with.
Suggestion: Add volume and summary fields in “multiple items” contracts
Keywords: ui, market, contracts
Note: better usability of contract system
I’ve posted a small similiar suggestion here already, but this one is much better.
Just look at the pic that explains how it could be done:
Suggestion: Include region information in entosis and structure notifications.
Keywords: notifications, sovereignty, structures.
The notification that a structure (sov or otherwise) is under attack, has been reinforced, or destroyed, does not include region information. Given the massive proliferation of structures in space, it would be helpful to get this information as part of the notification so that we don’t have to rush to Dotlan every time some random TCU or Raitaru is being hit halfway across the galaxy.
Example: “Infrastructure Hub in 7RM-N0 has been destroyed.”
Proposed change: "Infrastructure Hub in 7RM-N0 (Pure Blind) has been destroyed. "
Suggestion: Add copy paste functionality to the compare tool.
Keywords: Compare Tool Usability
Dragging and dropping items into the compare tool is just too much of a hassle. The ‘compare’ option on the variations screen of a module is a great start but just lacking flexibility (my cheapskate self does not care about officer modules and need to remove them every time).
With a simple copy paste functionality that exists elsewhere in game (import fits/multibuy) it would be possible to import a list of modules from a pre-saved list. This would make comparing different kinds of things a lot easier. For example: which T1 frigate has the largest capacitor or power grid, which interceptors have 3 mid slots, etc. Next to that, you could easily export a number of modules with a couple of compared stats, which would be useful to us theorycrafters.
Simple background of myself: i like to theorycraft and spend almost as much time in the fitting window as i do actually flying ships. I know quite a bit of people in my alliance who have the same love for creating the ultimate minmaxed fits. What are your thoughts (perhaps from less theory-crafting individuals) on this proposal?
Suggestion: Option to use old ship models through something akin to activating skins.
Keywords: Skins, Ship Redsigns, Ship Models
Note: History of past and resent ship designs.
With all the recent changes to ship redesigns, that have been very well received through the community; I thought it might be nice to have an option to revert to an older model through an activated “Skin”. I personally liked the old dinosaur looking Gila, but I also love the new redesign but having a choice to revert could be something nice, not only to reminisce but to also show some of the newer capsuleers how far the game has come.
I’m not sure on the mechanics of this but as skins are easily changed out, something similar could be done with the models too? Anyway just a thought.