Suggestion: New option when creating hypernet - “Limit 1 node per charachter”
Keywords: ui, hypernet
Note: Useful when wanting to do a giveaway for a corp, community, or simply to all in local in Dodixie or another high traffic system
Sometimes I like to do giveaways, but right now all I can do is link a 1k isk contract to local and first to accept wins. I’d like to do it using the hypernet. Yes alts can still buy another one, but if im linking to corp, or heavy pop local, with each node priced at 1 isk, no one should be able to log off/log on alts, even if some can pull it off once it wont be a major impact. Its also a pretty small change, UI wise and implementation wise.
Clearly communicate the difference of percentage change and percentage point change.
There are handful of skills in EVE that apply percentage point change instead of percentage change. But the skill descriptions still say that they do percentage change.
For example Salvage Drone Operation skill
Skill at controlling salvage drones. 2% increased salvage chance per level.
Salvage drones have base chance of 3%. At level 1 a 2% increase would bring it to 3.006%.
But this skill gives a percentage point increase. So at level 1 the salvage chance is 5%!
Off top of my head the following skills give percentage point bonuses:
Salvage Drone Operation
Salvage Drone Specialization
Advanced Broker relations (this one says percentage point)
These skills have descriptions that are very confusing (or wrong).
Edit: Salvage Drone Specialization does have normal % bonus instead of percentage point bonus. Will leave it there just to prove point on them being confusing.
It would be super convenient if 1mn/5mn, 10mn/50mn, 100mn/500mn, and 1000mn/5000mn prop mods could be sorted into small, medium, large, and capital.
Every other sized module is grouped this way (plates, shield extenders/boosters, armor reps, RR stuff) except prop mods. Just a teeny QOL thing.
Suggestion : Option to save your route for future use Keywords : UI, Map Note : This option would let you save your flight route for future use… I often find my using the same route over and over again but don’t wont to use Auto-pilot… It would help if i could save it and then use it anytime i want to. This would be either be in the Map or on the main flight screen using a Fav button or special button on the keyboard.
Suggestion: Let contracts pull items from a stack in corp hangars. Keywords: Contracts, Corp hangars Note: When copying an existing contract from a corporate hangar it does not pull items from a stack. You can have a stack of 20 in the corp hangars, if you selected an amount different from the total stack the contract can not be created automatically, even when there are enough items there to make the contract!
Currently we have to split stack numerous times to be able to make these contracts. Alternative Solution: Make a right click option “split into stacks of #”. This might be useful in other areas of the game too
Let’s show current behavior with an example.
I create a contract for a set of +3’s from my logistics hangar. When I try to copy the contract over from the logistics hangar again
“Add Additional Text” for items in hangar/inventory. Currently the only way to tag a stack with it’s intended destination is to put it into a container. If we could drag locations onto inventory stacks so we can manage our own EVE mini Amazon warehouses it would be brilliant!
proposal (again) : shared stuff. This time with a basis for implementation.
each toon has a “master account” value. This is actually a character ID. By default it is its own character ID. You can see that account in your own character sheet(where ?) and by clicking it you can remove it if different from yourself.
When you edit a contact (or add one), if your master account is yourself and the contact is set to +10 (dark blue) , you have an option to send him an alt invitation.
In the contact list, you also have the list of people whom you sent an alt invitation or who accepted that invitation so you can remove the invitation or the alt access.
when you receive an alt invitation, if your master account is yourself, and once you set the contact to blue, you can accept the alt invitation . Accepting the alt invitation sets your master account ID to the one who sent that invitation. You can also remove the alt invitation later or accept another one.
Every character also has an alt hangar in each station.
All the items in the alt hangar are owned by your master account. When you place an item in it, it changes ownership.
if you are your own master account and you accept an alt invitation, then all the items that are in the alt hangar and owned by you go into delivery. This ensures you don’t have hidden items from accepting an invitation.
every character whose master id is X can take any item in an alt inventory or put an item in the alt inventory. No ACL.
Issue : you can’t browse a container in the alt hangar. That’s because while the container location type is set to HangarAlt, to save DB access all the contained items keep their Locked/Unlocked location type. That issue is already present in the game for corp containers, and partially resolved by using corp hangars. However using alt hangars would need more work (eg to set the names of the alt hangars). What I propose is to add two location types : AltLocked and AltUnlocked. Since the owner ids of the items moved are already updated to match your master ID when you add them, or to match your own ID when you remove them, then also updating the location type prior to that should not be more costly. Then there may be other issues as for the other location types… (autofit, highslot0 etc)
Suggestion: expand the Ship tree to include concord (enforcer, monitor,…) and SoCT (gnosis,…) and more.
Keywords: UI, Shiptree
Note: The ship tree is used as a marketing tool in many videos but doesn’t even show all ships generally available, it will also help new players having the SoCT tree visible in the tree.
Suggestion: Similar to the E-War stuff (you are scrammed, you are Tracking Disrupted, etc.) have an icon that tells you how many people have locked up your ship.
Keywords: UI, Battle, Overview
Note: Thats something I thought after I heard Elise on ToS say that its hard to scroll through all of the Titans to see if 30 of those 600+ are targeting your own Titan.
Would help in different other scenarios as well.
I have a large number of overview tab options, currently the screen chops these off near the bottom, I am running at 1920x1080 which is the max my monitors allow, butalso probably the lowest resolution that i can actually read the words.
Can we have it so we can either scroll of the page to see the other options, or be able to nest them under headings… so for example
–> all PVE related tabs
–> all PVP related tabs
–> everything else
that way we can easily choose the options we want if we have a long overview tab list
Suggestion: Similar to the Safe Logoff countdown window or the visible undock countdown in the Undock button when a session change timer is still running, I would like to have a Ship Change countdown window to change ships when a docking session change timer is running and to abort the change process if needed.
Keywords: UI, docking, session change timer, ship switch
Notes: It’s annoying having to wait for the timer to finish to change a ship. When I dock or joined a fleet or got moved around in a fleet, I just want to change the ship and see it changed when the timer is over instead of manually checking the timer and then changing ship. Same should be implemented for Join Fleet. Not being able to join a fleet just because you have a session change timer is frustrating. Not to mention that the join procedure can bug sometimes due to the ST and then you cannot join anything.
Suggestion: The fleet window’s History tab should indicate if you do something. Most importantly, it should visibly tell you that you are locking a broadcast because you cannot see that in the history tab and a cluttered overview hides that information as well.
Keywords: UI, fleet window, history tab, broadcasts
Notes: The information of an ongoing process is obstructed and this leads to many unnecessary misclicks.
Suggestion: In the NES, if you send someone a gift and enter the name, you should be able to check the name again after you entered it whether it’s really the right character, either by getting a mouse over tooltip presented or by being able to right click -> show info the name.
Keywords: UI, New Eden Store, character names, checking
Notes: Because the NES shows wildly different name search results, misclicks are easy to do if you don’t paste the full name. Unnecessary and avoidable mistakes.
Suggestion: In the NES, there should be extra settings for the search to make the search behave differently than in P&P or the other search features.
Keywords: UI, New Eden Store, character names, search behavior
Notes: In P&P I want Any and Partial Results because I have to look for wildly different things, but in the NES I do not want to see results that have parts of the text in it that I am typing. There, Exact Phrases are much more sensible to use if you want to.