Little things / Small QoL suggestions

Suggestion: Make module and skill bonuses consistent
Keywords: UI, module, description
Note: The description of the bonuses is inconsistent, annoying and some times even wrong. We have bonus negative percents, reduction by positive percents, reduction by negative percents which actually should increase that stat… EANM is a very good example: it has negative damage resistance bonus, so the module should actually increase the damage I take.

5 Likes