Little things / Small QoL suggestions

(Dirty Rider) #57

What that said.

(Eternus8lux8lucis) #58

Fleet Hangar shortcut just like the other hangars.

(CCP karkur) #59

Please make my life easier, ok? :smiley_cat:

(StonerPhReaK) #60

Suggestion: A Bookmarks Bin
Keywords:Bookmarks, Recycle, Bin
Note: When I accidentally delete the bookmark to the wormhole that leads to Jove space.

I think deleting the only bookmark that leads to Jove space without a way to recover it says enough.

(StonerPhReaK) #61

I dunno if this will help you @Shiloh_Templeton but, In the probe window there is a pinpoint button. With no probes launched, if you press pinpoint button it will launch probes in pinpoint formation. Apologies if this isn’t what you refer to.

(Dior Ambraelle) #62

Suggestion: Make module and skill bonuses consistent
Keywords: UI, module, description
Note: The description of the bonuses is inconsistent, annoying and some times even wrong. We have bonus negative percents, reduction by positive percents, reduction by negative percents which actually should increase that stat… EANM is a very good example: it has negative damage resistance bonus, so the module should actually increase the damage I take.

Suggestion: Watchlist divider bars
Small improvement to the personal asset window
(Def Monk) #63

Suggestion: Option for vertically listed chat channels.
Keywords: ui, chat
Note: Useful for people with many chat channels, especially those in diplomacy roles or involved with many groups/communities.

Vertically listing chat channels will allow more to be visible at a glance, and more helpful information about updates to the channel itself; a mock-up and detailed explanation can be found here:

(Sgt Ocker) #64

Def Monk6h
Suggestion: Option for vertically listed chat channels.
Keywords: ui, chat
Note: Useful for people with many chat channels, especially those in diplomacy roles or involved with many groups/communities.

Good idea, nice mock up.
2 things though, 1. people with smaller screen landscape would lose more to chat.
2. what happens when you’re in a chat that has people coming and going regularly, which also gets lots of chatter going on at the same time. Your colour code doesn’t allow a user to see when a channel has had people leave and also received messages.
Fix? Keep blink channel for new messages (optional as now), green and red highlights for join leave but limited to buddy list… This way you can still monitor channels for new messages and see when a buddy you may want to chat with has joined or left.

EG; I have 15 channels open most of the time on my Trade, JF alt - Much of the time they are just in the background unattended. A few though I monitor closely watching for specific people, so having a chat light up to indicate someone I want to chat with has joined would be a nice qol addition…

(Cassiel Seraphim) #65

Suggestion: Display your last broadcast.
Keywords: UI, Fleet, Broadcasts
Note: There’s plenty of room in the statusbar of the watch list to show last broadcast.

When you’re in a fleet and you’re broadcasting, it’s often easy to forget or miss whether your broadcast got through or if it got caught in chat window or done in too rapid succession and simply ignored.

If it should show somewhere, for example in the statusbar of the watch list window (which has ample room for showing an icon of your latest broadcast due to its minimum width), then you’d be able to double-check that your broadcast for reps went through etc.

While you can show broadcasts in your broadcast history and see it there, often you disable certain broadcasts in order to see more important ones. For example when you’re not flying logistics you often remove the broadcasts for shield/armour so you can more clearly see aligns and target broadcasts. This would greatly improve awareness and allow you to double-check your broadcasts in such situations.

(Def Monk) #66

Hey! Yea. So, for the smaller screen landscape, I did explicitly mention I wanted it as an option. I know this wouldn’t work for everyone’s screen layout (especially ones that keep the chat channel thin, rather than fairly wide like I do), so tabs should still remain if someone prefers them. I know this adds complexity to the code pipeline, but considering how customizable the UI is currently, it is sort of a necessary evil.

As for the chat windows, the title of the channel would turn bold when there’s unread messages (which is the same as it is currently, it also blinks, as you said). The colors would only be for people entering and leaving the channels, with priority for people who have entered. So, if there has been both, it would be green (since there’s more concern for a new random person than someone you already looked at). It’s specifically useful for keeping track of when a new random enters local, rather than always having to keep local separate.

Buddy list is, in my experience, very unused ever since the two-way requirement. In the select few cases people do use it, you already get a notification in the notification center for it, which I would think would be enough to notice that.

(ISD Rontea) #67

Suggestion: Add “Remout repair amount” in "Messages in Space"
Keywords: ui, messages in space, log and messages
Note: Now you can`t disable messages like "500 remote shield boosted to %target% - %remote_repair_module% separately. You can only disable all messages in space.

(Veskin Sentinel) #68

Suggestion: Add Volume in Industry window Outcome Tooltip
Keywords: UI, Industry, Tooltip, Volume
Note: Useful to know the exact volume of the thing you’re going to produce.

Would be really cool and time saving if we had the option to see the volume of the things we’re producing - in the Outcome section of the Industry Window - shown in a tooltip upon mouseover on the Outcome icon. For example when we want to know how much cargo space would be required for hauling purposes.

Not sure if someone already suggested it, but here it goes. :slight_smile:

Here are some mockups:

(Hemp Invader) #69

Suggestion: In the personal assets window remove the “All items” Tab, rename the “Search” tab text to “All items”, set it as the first tab. You can include the search box to the region and constellation tabs as well. Crossing my fingers on including the Total Estimate Price next to the system name.
Keywords: UI, Personal Asset window
Note: I think that the “All items” serves no purpose and it doesn’t fit in with the rest of the asset windows because it has no search bar.

(Dior Ambraelle) #70

Suggestion: Make the drone window indicate when drones take damage more obviously
Keywords: UI, drone window, damage
Note: There are a lot of windows people usually have to deal with during combat, it would be nice if we could see easier when our drones start to take damage, like the drone on the list is being highlighted with red for a second.

(Annatolya Dalloncourt) #71

Suggestion: Better Cloaking Notification
Keywords: ui, cloaking
Note: More visibility for when you’re zoomed-out.

It’s easy to miss the green blink on your modules panel when you’re focused on something else, like moving around a battlefield. A notification like the “Warp Drive Active” when initiating cloak and one like the “Capsule Ejected” with the red text and all when breaking cloak would really help things out when in a messy situation with a hundred ships.

(Rina Asanari) #72

Suggestion: Bring back the Jukebox
Keywords: ui, tools
Note: Managing a playlist with the tunes present in EvE Online (and maybe given in a specific music folder on the system) shouldn’t be that much of a hassle, right?

(Rina Asanari) #73

Suggestion: Audible alerts on player movement
Keywords: ui, ingame, alert, audio, player movement, PvP
Note: Assistance when being on picket or guard duty

When someone is put on guard duty (mainly to watch for war targets or generally not-blues) he or she usually has to watch local like a hawk and yell on TS or Discord when there’s suspicious movement.

It would help much if one has a configurable audio alert to give a warning whenever a player meeting specific requirements (not blue/not of fleet/war target - the watching player’s choice) enters local. It’s still up to the “guard” to relay the warning to his fleetmates, but it might make his job easier.

(Red Frog Rufen) #74

Suggestion: Being able to copy whole bookmark folder to a container
Keywords: Bookmark ui
Note: Still don’t know why this is not a thing after so many years…

(Rivr Luzade) #75

Suggestion: Industry window needs Constellation range option
Keywords: Industry window, UI, menu, range
Note: Constellation range option needs to be available in Facilities tab for better granularity than 5 system range option.

(Lady Ayeipsia) #76

Suggestion: allow us to remove medals from the list if a medal is for a limited time use.

Keywords: Corporate Management, medals, UI

Note: some medals are for one time events, such as surviving a major battle, gaining the first kill in a war, etc. Yet these medals persist in the medal section until a corp is closed, creating a cluttered mess. Plus a later player could grant the medal to themselves, diluting the original value of the medal. If we could remove the medal from the list, this would be great. I am not saying delete the medal from the game, but simply a way to remove the medal from the list and prevent anyone from giving the medal out.

2 examples… I created a test medal in my Indy corp to try the system. Until I close my corp, that medal will always be there taking up space.

In another instance, when RvB when through a leadership shake up, and ex director issued himself every medal. This dilutes the value of say the medal for achieving the first kill in the forever war. Had we been able to clean up the medals prior, this would not happen.