Little things / Small QoL suggestions

Suggestion: Ability to overheat whilst cloaked

Keywords: gameplay, overheating

Note: Replicate ability to change modes in T3D
Given that a T3D can change modes whilst cloaked on gate, we should be able to preoverheat modules prior to breaking cloak. This would bring a meaningful way to, for example, bust through gate camps, or provide maximum firepower from a fleet, etc.

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