Little things / Small QoL suggestions

You can select the planet and then use the “Warp To” button to go straight to the POCO. The button should be labelled “Warp to POCO”.

Suggestion: Update the button on the planets window to say “Warp to POCO” or “Warp to office” or something.
Tags: UI, PI, planets
Note: At least two people in this thread didn’t see it!

1 Like

Suggestion: Remove “fade to black” transitions.
Keywords: UI, login, docking, undocking, animation

When you log in, dock, or undock, the game fades the screen to black and back. This originally no doubt covered up some loading or changes to the UI. But if that was its original purpose it no longer applies. The UI now usually changes before the blanking, and on login windows pop up before blanking occurs, and are obscured by it. Blanking has no cosmetic purpose any more, and just obscures the interface and delays interaction. I notice that you have already abandoned it for citadels with “view outside”. I suggest you remove it completely.

2 Likes

Suggestion: More collapsible categories everywhere.
Keywords: UI, collapsible headers, lists
Notes: Example: I just just had to scroll through 200 taken blueprints to find the first blueprint available to be taken for a job that I wanted to submit for my corp. A collapsible header for available and taken blueprints would make this easier to navigate.

Suggestion: SKINS and racial variants of the yacht
Keywords: SKINS, Victorieux Luxury Yacht
Note: Who doesn’t have a yacht and who doesn’t loathe the sight of it?

Suggestion: Converting Slaves and Elite Slaves to Freed Slaves, or delivering Slaves and Elite Slaves to mission agents for LP and/or faction rep
Keywords: Slaves, Elite Slaves, Freed Slaves, Missions, Mission Agents, Loyalty Points
Notes: I tend to acquire slaves or elite slaves from various missions in EVE, but haven’t really got anything positive to do with them.

Similarly I’ve got leftover Freed Slaves from the event a few years back, and nobody to deliver them to.
Is there anyway we could have some Mission agents where we could hand in slaves, elite slaves, or freed slaves, getting faction rep and LP for each 1 unit of whatever slaves we’re handing to the Matari Republic? (Or I suppose to the Amarr Empire, for those dirty dirty slavers…).

Seriously, if it’s not possible to add a “manufacturing method” or “bpo” to let us convert other forms of slaves into Freed Slaves, then a custom repeatable easily accessible delivery mission to deliver slaves to appropriate recipients would be really helpful, both from a roleplay perspective of wanting to free slaves, or from a storage perspective of not really wanting all these slaves cluttering up station cargo holds, or dying in 2h containers in space/wrecks.

halp!

EDIT: this could be an extension or evolution of the mechanics used for handing tags in to CONCORD/DED for sec status gain?
But for Rep with relevant empires?

4 Likes

Suggestion: Ability to use corporation wallet for pay poco taxes.
Keywords: ui, planetary interaction, pain.
Note: pain.

3 Likes

Suggestion: Histogram on numeric columns (velocity, angular, transversal)
Tags: UI, overview, readability
Note: Scaling would need to have typical defaults. You’d need an option to switch it off. Ideally you’d be able to set the 100% scale for each field (and set it to 0 to disable it perhaps).

Please excuse this extremely rough mock up made with Paint just to show concept.

Screenshot_7

2 Likes

Suggestion: A feature sidebar/top bar for hangars with features like Stack All, Sort by…, Leave Ship, Rename ship, Highlight ship, etc.
Keywords: UI, hangars, feature bars
Notes: I just again had to leave my ship. The only options to do that is to either locate the ship in the hangar and right click it or to right click the ship in the hangar view. So much mouse movement and wasted seconds for something that could be easily accessible with buttons in the hangar windows.

4 Likes

I would love to see this… Too many clicks in the game, some useful shortcuts would defiantly help the game. Love your idea!

1 Like

Suggestion: The Dailies window should not just have a close button but also a “Close this window and Open Redeeming Window” button.
Keywords: UI, daily rewards, redeeming
Notes: It is really irritating having to close the one window and move the mouse over to the redeeming window button to open that and then to click on claim. So much unnecessary mouse movement.

This please…

and this…

VegasMirage
1
Dec '19

Suggestion: Allow Shareable Station Inventory or Ship Hangar Between Characters (Not at Corp Level)
Keywords: Inventory, Ship Hangar, Access List
Note: Will be huge relief to owners of multiple characters and NPSI fleets

Allow us to share our hangars using the ACL Access List feature similar to Bookmarks.

1 Like

Suggestion: Pre-select price text when selling items
Keywords: ux, market, selling, order
Note: This is already done for order modification, the inconsistent behavior just makes the game “brrrzzt” at me way too often.

I’d like to quickly be able to set the price without having to first select the price text. I almost never want to sell at the prefilled price. Another option would be to leave the field blank as selling at the pre-filled price is almost never what you intend anyway.

Thanks for giving some thought to this!

2 Likes

Suggestion: Queue Actions in Tidi
Keywords: TiDi, fleets, pvp
Note: clicking or pressing F1 in tidi is terrible

When in a massive fleet fight and TiDi kicks in the game slows down and all actions slow down, this on the face of is does not sound too bad but in practice its a nightmare, when your FC calls on you to fire and you click the button, or press F1 your often unsure if the action has been recognised by the client or sent to the server some times the delay is long enough you click again, or even click multiple times resulting in miss fires or accidentally turning off your guns or worse sitting waiting for your gun to online only to realise that the server or your client didnt detect your key/mouse click.

I think during tidi the UI needs to be far more responsive and reactive, a possible solution would be to queue actions during these tidi fights and give the player the ability to remove actions from the queue bellow is a scenario of how I think this could work.

Player 1 is told to attack a target during a tidi fight and clicks his guns, the second he does a fire icon appears above the gun, as soon as the client/server gets this order the fire icon scrolls down and disappears, if the player spams the attack button a few times which can happen in the heat of battle, the each click floats above the guns button, first click up is a fire icon, the next above that is a stop fire button and so on, if the player only wants to fire he then has the option to click the queued stop fire icon to remove it from the queue ensuring he only shoots and does not offline his guns.

Something like the above, something visual to let the player know “Hay I got it, you wana shoot this guy and I’ll do that on the next tic”

We basically need something to make these fights less terrible, fighting in tidi is already bad as it is, throwing confusion over weather I have shot , tried to shoot, or accidentally stopped shooting just makes it all worse.

2 Likes

Suggestion: Remove auto clear from key binding action in short cuts menu

Keywords: UI, Shortcut, keybind

Note: Current behaviour auto clears the short cut search when looking items in the list. This is counter productive when trying to rebind multiple keys.
Ideal behaviour would be to have the search value retained until desired by clearing the search field manually

Suggestion: Sort the market secondarily by range
Keywords: UI, market

When prices are equal, put the item that’s in the current station at the top. For example:

image

+1, but even more, give us sort settings in the game menu that we can apply to things like the market, overview, hangars, etc. PLEASE let us control the tiered sorting everywhere, instead of defaulting the secondary sort order to the name of the object/station/whatever.

1 Like

Give an option to select HTTPS when generating a URL link in a mail or other such chat/motd/bulletin window.

3 Likes

Option? Why bother; SSL is standard now, just have it as default.

I actually like this functionality, it allows you to drag and drop fits much faster instead of having to drag several times for the same module. I use Right Click>Stack All a LOT though.

The disappearing nature of the red X for items in multibuy is indeed ANNOYING AS ■■■■.

But only come in fixed sizes. Being able to make one of a specific size would be great. Even if I do sacrifice the tardis function.

I actually really like this idea. maybe the centre of your readout is a red circle if youre current status is not cap stable, and it will change to green when you are (taking into account incoming cap / what you have running)

I’m fairly certain “outstanding calls” window gives you this information.

I believe you can already do this… right click on header, make the ‘price’ column primary, then you can sort on that and then the jumps.
(the market sorting is special)

1 Like