Little things / Small QoL suggestions

Suggestion: Toggle skybox art/starfield
Keywords: accessibility
Note: Skyboxes aren’t optimal for the visually impaired

A lot of the skyboxes in-use have very poor contrast against the UI, and are very hard to look at under some circumstances. The ability to toggle the skybox artwork (and optionally the starfield) would go a long way towards improving accessibility for the visually impaired.


Suggestion: Overview as per-character setting
Keywords: overview
Notes: Overview settings as per-account instead of per-character prevents specialized characters from having specialized overviews.

I know that it’s possible to import an overview saved previously from a file, and the overview history is a thing. But changing overviews implies doing a complete reset between the change. In result, instead of using specialized overviews, one is almost forced to use a generic overview that fits all activities.


Suggestion: Contracts list efficient sorting
Keywords: contracts
Notes: When finding corporation contracts, for example, on situations that more than 1 page is available, shows the results without proper order.

When the contracts window for a corporation is opened, as long as there are enough contracts to fit more than a single contracts page, there is absolutely no way to display all results in the chosen order. There is always the need to check all remaining pages in order to be sure. For example, if sorted for “time remaining” there is no guarantee whatsoever that the subsequent pages do not have items with higher expiry date than all the items in the first page.


Suggestion: Multiple wallets for individual players

Keywords: Wallet, multiple wallets, UI

Notes: It would be handy if you create 1 or more additional wallets as a player (I know they can be done at a corp level). I know i would find it handy just for a more immersive game play. Lets say for example I wanted to fund an expensive ship or implant i could store money there away from my own main wallet over time to put towards it.

Or even better (although may be out of the realms of a “little thing” allow us to allocate x percentage of income to each additional wallet. so any income I get, be it market sales or mission runnig for example I can allocate X percentage to a named wallet.


Suggestion: Share the ship’s name visible in space and for me/corp

Keywords: ships,gameplay,UI

Notes: So that you don’t have to come up with encrypted names that are clear to me and incomprehensible on the direction scanner.

Why shouldn’t you have to do that? It’s fun.

My ship names are incomprehensible to others and clear to me. And if ship names can be made incomprehensible to enemies at the click of a button, a lot of people would do so and gameplay involving ship names would be gone.

I think it’s better if you make a separate thread for this suggestion where we can discuss pros and cons.

1 Like

Suggestion: Remember Name of Capsule
Keywords: ui, ships
Note: Why do I have to rename my capsule every-time I log on or change ships

Most players rename their capsules if they are undocking without a ship (which there are reasons to do). Many of us do not want to give intel that it’s our capsule so we rename it. If we get in/out of a ship, then capsule has to be renamed again; if we log off/on we have to rename it again. Non stop, pointless activity. Many of us have dozens of characters and this leads to a lot of clicks and unnecessary steps. Leave the last name on my capsule, stop auto renaming it for me back to my name. Thank you.


because it’s not fun.

Good riddance.

Suggestion: Allow Locations window to be narrower ( The one that shows bookmarks in current system )
Keywords: ui
Notes: Please allow the locations window to be narrower than at present.
The current minimum width setting leaves plenty of blank space that could be put to better use.
A minimum width setting 50% of current would be ideal imo.

1 Like

Suggestion: The confirmation window for Deliver To in structures should have the recipient name as clickable text so that you can make sure to have hit the right character.
Keywords: UI, deliver to, structures, url text
Notes: –


Suggestion: Do not allow scrolling of the number of job runs in the industry window when the mouse cursor is not exactly over the respective input field. This only leads to unnecessary mistakes.
Keywords: UI, industry window, job runs, scrolling
Notes: Time and again I have the problem that I accidentally touch my mouse wheel and change the job runs to an undesired number just because I rotated the wheel a micron anywhere on the screen. This only causes issues and frustration and makes it harder to track job progress and contributions. There is no warning notification that one changed the job runs and the field is so tiny that the eye easily misses the changed number unless you spent extra seconds looking through all the settings data for every single job, which is really not a pleasant experience.


Suggestion: The Jump Clones tab should allow the creation of collapsible categories to organize JC.
Keywords: UI, char window, jump clones, organization, categories, collapsible
Notes: I would like to have a category “Favorites” where only certain JC show up and another category “Others” where I can put all the JC that I do not currently need. That would prevent unnecessary mistakes because of not-optimal UI design and remove unnecessary forced manual checking where you click.

Suggestion: Using Access Lists in Access Lists
Keywords: ui, access control, access lists
Note: Directors and CEOs already have a lot of things to do with our limited game time. Please help us by making ACL maintenance both easier and more central in controlling accesses to the various aspects of the life of a corp.

The maintenance of access lists is much cumbersome. I have to manually add EACH directors, diplos, officers and their alts to EACH the relevant access lists they need to be able to manage in order to operate.
We are a small corp and yet it already feels like a no-brainer that i should be able to setup an access list such as “directors and their alts” and include this access list as the list of managers to the saveral access lists we actually use in order to control various structure usage restrictions.
Granting access and management of in-game chat channels, poco taxes, standings, corp roles/titles, as well as other various stuff would also be a great qol upgrade as has been mentioned quite a lot already.
Just consider how various lists of players for different kind of functionnalities are handled in a diversity of ways when ACL have the potential to keep everything clearly organized, in one place, and on a homogeneous ground of functionnality.

Lets see a practical example :

ACL “CEO and her alts” :

  • Managers :
    • “Soma SeeHeeHow”
    • “Soma SeeHeeHow Alt”

ACL “Directors and their alts” :
Grants director roles for corporation management, and most ACLs management rights

  • Managers :
    • ACL “CEO and her alts”
  • Members :
    • “Soma Directa”
    • “Soma Directa Alt”

ACL “Officers and their alts” :
Grants Officer roles for corporation management such as srp and stuff

  • Managers :
    • ACL “Directors and their Alts”
  • Members :
    • “Aldemoffs analts”

ACL “Diplos and their alts” :
Grants manager rights to ACLs that diplos need in order to operate

  • Managers
    • ACL “Directors and their alts”
  • Members
    • “Alda DeepLows”
    • “Alda DeepLows alts”

ACL “Members, alts and alt corps” :
Provides structures access, +10 standing, private chat channels access, and most structure services.

  • Managers
    • ACL “Officers and their alts”
  • Members
    • Corp “oorgals”
    • Corp “PIPI and pewpew”
    • “randam npc corp toon”

ACL “Temporary Blues” :
Provides +5 standing, access to structures and some structures services such as market.

  • Managers :
    • ACL “Diplo and their alts”
  • Members :
    • Corp “these guys who are helping”

Of course this is a simplistic and incomplete example in which complexity mainly stems from the intent of granting accesses to alts without having to manipulate every ACL whenever someone get promoted, demoted or creates and alt or something…
Now yes, using ACLs this way would require the creation and maintenance of a largeer number of ACL than are now required to achieve the same thing.
However i argue that this larger amount of ACLs to manage would actually make them easier to maintain.
Moreover, the overall spirit of such a change would fit in the continuation of that of the introduction of ACLs, just making them more powerful.
Just see how the number of managers in most ACLs is just 1 : the ACL of managers of that list that just happens to also be the ACL of managers of other lists as well, or the list of people who benefit from specific accesses or control over several stuff that this corp uses to function, factorizing redundancy across many areas of the game that use access control in general.

I understand that issues may arise from allowing loops to form that may include contradictory semantics. But you do not have to resolve automatically those that are really hard to solve without knowledge of the intent of the user.
Just make it clear what causes that conflict and why, and let the user figure out how to fix it. It really doesnt sound that hard…

an alterenative way of solving this would be to allow third party tools to modify ACLs via ESI so that we can do this for you if you think its too hard or not worth the effort.



Suggestion: The JC jump confirmation window should tell you again and in clickable form to which structure you are jumping.
Keywords: UI, jump clones, notification
Notes: After you hopefully clicked on the right tiny button, you have no idea where you actually going to jump to thanks to the client’s sometimes erratic and laggy behavior. Making it possible to check your actual destination in the warning window should remove any doubt about that.


… Dude, that post is from 2019, and this is so not the place to push your CSM campaign.

My bad, it was one of the first responses I saw, it must have scrolled me to the last time I was saw this thread.

Suggestion: Display remaining space for ship cargo bays
Keywords: ui, inventory
Note: Information about available space seems to be much more important than how much of cargo room is already used. This applies to all types of storage bays - Drone Bay, Ship Maintenanance Bay, Fleet Hangar etc.


Suggestion: Ability to have a sound alarm for the overheating damage
Keyword: UI, Sound, Player usage
Note:I think that having a sound to mark the end of the heating damage % can be a useful way for new players to risk and use that feature of the game.


Suggestion: Fix the “X” on items in a Multiple Sell window. Make it always Display.
Keyword: UI, Marketplace
Note: When trying to remove items from a Multiple Sell Order, the “X” constantly disappears and reappears, and the implementation is inconsistent. Currently the most consistent way of having the X appear is to navigate over the Sell Window after having clicked on another tab. Often you Have to wiggle your mouse around the name of the item, until it decides to give you the option to remove it. This would be very simple to just make always display.


Suggestion: Allow a fitting description to be visible by others.
Keyword: UI, Fitting
Note: When a fitting requires a certain tactic it would be nice to write it in a description and share fitting.