Suggestion: Add skill queue Pause and Start buttons to the character selection/login screen.
Keywords: skill, queue, login
Note: Since there is no “switch character” option, it is annoying and time consuming to have to login to a character just to click a pause button, then reload the entire client again to get into another character to start their queue, and even more of a hassle to then have to logout and back in again if you need to switch again.
The “overheat” buttons are almost unusable, specially the curved one in the buttons, make better buttons, bigger or something more easy to click. I found them difficult ever at max ui scale.
A visual sign tha you succesfully deactivate/activate a module, there is always some delay, similar when you overheat a module, so you know you module will do what you wanted.
The speeds arrows of the ships are confusing, it should show you abs speed and theirs abs speed, relative speeds are confusing IMO.
Some smart-a**ses convo you or send you fleet constantly in a combat just for spam porpouses, please add some configurable option similar to the autoreject duels, or maybe standing based.
Clicking in your spaceship bracket ( center of screen ) should’nt open the cargo bay windows, please make the ship goes in the clicked direction instead.
They show up nicely in the character sheet (5 days, 17 hours, 49 minutes) but in the Info window and the icon on the top left of the screen all we get is numbers in hours or minutes which is close to useless
Could you also please add the type of structure it is in show info structure tab. I.e Fortizar, Keepstar, asshus. It’s extremely annoying when I have to click on each individual one to find out if I can dock my carrier in it or not, especially when there are 10+ structures in system.
Thank you
Suggestion: Agency agent finder: Highlight agents that you have sufficient standings to get a mission from where “all factions” at “x level” are selected.
Keywords: Agency, UX
If I select all factions at a level all agents are shown regardless of standings - I have to click on every agent to see if I will be given a mission.
Suggestion: Comma, dot, or space separators while trying amounts (based on localization)
Keywords: ui, numeric fields, buy, sell, item management, manufacturing
Note: Comma separators while typing would be awesome! Before I confirm anything ISK related, to ensure I’m not in error or being overcharged/scammed, I always tab away from the field so that the commas appear and I can count the sets of 3 numbers right to left, “Hundreds, thousands, millions, billions.” Also done when manufacturing and moving large amounts of items.
It’s not quite the same as what you are asking, but under general settings, there is an option to set how long it should take for tooltips to show up. I’ve found a time that makes accidental ones pretty rare, but wanted ones still come up at a decent pace.
YES! @CCP_karkur please! We name structures how we want. If we want the name in front, we can put it there. But it makes structures, especially in the overview, much harder to distinguish since their names all start the same. Having a “systems” column in the structure browser could be good though.
Suggstion: Get rid of the pop up blue building models in PI. They are ugly and obstruct our view. Just show us the icons only, please.
Keywords: planetary interaction, PI, buildings
Suggestion:
Give an in client notification when a response or request has been made to your bug report.
If the bug report came from SiSi, the SiSi client should get the ping and vice versa for TQ.
Keywords: bug reporting
Note: Useful for DEVs that are waiting for a response on a bug report, which you can only see if you look through them.
It would help the reporter and the DEVs to make bug reporting better for everyone.
Suggestion: Make ship tree a detachable window
Keywords: Ship tree
The ship tree currently sits below every other window. If I open the ship tree while the market or character sheet is open, those windows cover the ships so I can’t see them. Additionally, I play Eve on two monitors, and the ship tree spreads to fill both monitors completely, with no way to change the size. It would be nice to have the ship tree re-sizable and on top of other windows.