Suggestion: HUD Target groups
Keywords: ui, HUD
Note: Enhanced target management
When successfully locking targets, they automatically appear in the next empty slot of the targets display.
With many targets it gets messy pretty quickly while you might have to juggle hostiles, friendlies and wrecks while killing hostiles, providing reps and tractor/salvaging.
Currently you have to drag and drop HUD targets to re-arrange them into some orderly fashion.
To streamline target sorting, I propose that extra HUD target groups are added, each with it’s own anchor point so it can be placed freely as like the current target display, and each with it’s own lock target hotkey so targets locked with that key join that group. Targets should be draggable between groups in case the player changes their mind about what group the target belongs in and unlock target works the same between all groups.
For example -
Hotkey 1 click to lock a target, it goes to the default group.
Hotkey 2 click to lock a target, it goes to the second group.
Hotkey 3 click to lock a target, it goes to the third group.
Menu locks would go to the default group I guess.
Of course, it would be optional as the player would need to bind keys to the groups. Not doing so would result in no change to their current gameplay.