I have been keeping a list of thoughts from my PI adventures, and compiled them all into a list of suggestions. @CCP_karkur, I hope you see this
Suggestion: PI - Set a preferred duration
Keywords: ui, planetary interaction, essential
Note: Be able to specify a preferred duration for extraction, which is selected automatically when starting an extraction.
Configuring extractors is where I spend a lot of my PI time. Setting the duration is always quite finicky, so even just remembering the last duration I used when configuring a new extractor would be a great help.
Suggestion: PI - Increase duration by days
Keywords: ui, planetary interaction
Note: Be able to choose the units for the duration selection, so you can jump ny hours but also days as needed.
Ties in with the suggestion above: when using a specific duration in days, being able to increase / decrease duration by days would be great.
Suggestion: PI - Remember filter settings by resource
Keywords: ui, planetary interaction
Note: Remember the visible resource limit for each resource for easy switching.
Especially when switching between resources that have very different amounts available, I have to reset the filter to my liking. If the system could remember the filter by each resource, that would remove a lot of hassle.
Suggestion: PI - Shortcut to move all extractors together
Keywords: ui, planetary interaction, essential
Note: A bit like probes: be able to press a key to move all extractors with the mouse at once.
Optimizing extractor positions can be really frustrating. Being able to move them all together would be a real boon, like CTRL + Mouse move.
Suggestion: PI - Predefined extractor formations
Keywords: ui, planetary interaction, nice to have
Note: A bit like probes: Standard formations to easily add extractors in one stroke.
Really just a nice to have, for example for the star formation for the round shaped mining spots that often appear.
Suggestion: PI - Be able to move extractor control units
Keywords: ui, planetary interaction, essential
Note: Think spice extractors in dune, who can get a lift. Could be a paying service that costs more than tearing down and putting up a new one, in order to make the choice meaningful.
This one has to be my pet peeve. You can almost never leave your control units in the same spot, so you have to set up new ones somewhere else, and redo all the routing. Even if I had to pay a fee to move them, I would gladly pay it. Not for any of the other installations, just the extractor control units - I believe that makes a lot of sense. As an engineer, I definitely would develop something that can be moved.
Suggestion: PI - List of planetary installations
Keywords: ui, planetary interaction
Note: List of all installations on a planet, double-clickable to jump to the installation’s location on the planet.
When you place facilities on the other side of the planet or even at the poles, it is sometimes hard to find them. You rotate the planet a dozen times before you find that little installation that has almost the same color as the planet’s surface
Suggestion: PI - Facility labels
Keywords: ui, planetary interaction
Note: Hovering over facilities should display a tooltip with the kind of facility it is, and as applicable, what it produces.
This would avoid having to click on a facility to see what it does, which is especially useful when creating a link, and you don’t know which of the two factories you needed to link to.
Suggestion: PI - Customizable facility labels
Keywords: ui, planetary interaction
Note: Allow players to give labels to facilities, which are shown as tooltips and in the aforementioned list of planetary installations.
Personally, I like to create pretty complex installations. Having a way to document things with short custom labels would be really cool, especially if you have multiple storages that you cannot otherwise differentiate from each other, except by checking the routes.
Suggestion: PI - Snap to facility
Keywords: ui, planetary interaction, nice to have
Note: When placing new facilities, have them snap to existing facilities, to the minimum distance possible.
Suggestion: PI - Route creation planet double-click
Keywords: ui, planetary interaction
Note: Be able, when creating a route, to double-click the planet to jump to the planet’s center (like is possible when creating links).
This is a small thing, but which can still be pretty annoying. While creating a link, you can double-click the planet to jump to the origin. If you do this while creating a route though, it cancels the route creation process.