Suggestion: Warning when creating market order with same price as best available immediate price
Keywords: market
Note: Decrease the likelihood of accidental market orders with duration when intending to sell immediately.
It’s a constant annoyance when I am selling individual items, and switching between setting market orders with a duration. Instead of selling a bunch of things immediately, we accidentally create a bunch of three-month orders for all of the remaining items, but at the immediate price. The market already warns when selling things for prices that might not make sense (well below the average price), so the basic idea of protecting us from questionable selling is clearly already a goal.
This seems like it would also require separate bandwidth for salvage drones as well. At that point this likely escalates beyond small QoL, but it still sounds like a good idea to revive a mostly dead mechanic in the game.
Suggestion: Slightly reduce volume of Jump Drive Economizer
Keywords: volume, module, freight
Note: help with organizing jump freighters modules that are needed on hand
I move a fair amount of stuff around with a jump freighter and when I do I find myself leaving a jump economizer behind wherever I just was because I can’t fit the third into a Large Freight Container. If we could reduce the volume of the economizers to like 3,250 m3, that would be perfect. Then I would be able to fit all the modules I want on hand with my JF in a neat package.
Suggestion: Don’t make the Entropic Disintegrator lose its cycle count AFTER destroying a ship and being reactivated within x (e.g. 3 or 5) seconds after it shutdowns itself, since the target is no longer available. Manual deactivation of the modules will remove the cycle count and it’ll start from 0% again.
Keywords: Ship, Triglavia, Entropic Disintegrator
I guess, this will be a gamechanger for any form of fleets but also for NPC hunting in all kind of spaces.