I’ll try to do not suggest solutions I’m not a game designer. I just will point the problems to have a better FW and LS experience.
Fw is the engine of low sec, for enrolled people, pirates and casual people, so don’t change it too much or any of these collectives will drop in numbers. Less people, less content, less fun.
There is no other easy way to farm to sustain PVP activities in LS.
The real cancer of low sec are the gate camps, that destroys the PVP on the plexes, cutting the access to systems where there is content. Tipically performed by big pirate corps with setups very difficult to break. Example the Tama gate camped with the support of no less of 10 logistics.
Another problem is the loss of security status and standings, that really matters for casual people tha comes from HS to have a fight. This looses should be reduced or eliminated of the plexes.
As it is, IMO, FW mechanics, are mostly boring except the big battles to turn a system or the attack of a important system like Eha or Vlil. Plexing in group for conquering/deplexing most of the systems is boring and you get paid a ■■■■ for doing it. Pls don’t stop too much the rabbit farmers because they do the heavy and boring part of plexing the war zone IMO.
Once the warzone changes of faction, the winning faction almost dissapear from the plexes for a while, they are running missions like hell. Creating little content.
Missions in gallente-caldari are a bit crap compared to minmatar zone due you have to travel much more systems. Yeah we all love pass the day warping gate to gate . As it is LS now, everybody is going to jump to your mission beacon, so some distance to fall in enemy space is not an acceptable mechanic.
IMO citadels creates content, make things easier for all defenders ( they will not loose his assets ) and attackers that can stablish a frontline base, all of those things create content. People follows the fun. If you get assets blocked probably you’ll leave FW for a while or move the assets with an alter, really funny activities