Looking for FW Issues / Suggestions to FW (FW Little Things Please)

5min timers per site with faster respawn and lower reward per site sounds cool, less getting bored more moving around more chance to bump into someone moving around.

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IDK exactly about the comfortably timers, but if all of them will be reduced by, lets say 5mins, it will be cool. I’m offering to divide those timers like it already happened with PLEX and Skill Injectors.

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Gotta do something about the disparity between OPlexing payouts and DPlexing rewards. I have spent two days DPleing and guess what, seems like nobody else wants to do it. On the opposite side - the OPlexers are like locust drawn to wheat… the difference is glaringly unbalanced…All as intended - gotta never have one side stay atop… I get not letting one side
control a market for 2 long, but the Dplexing value isnt worth the effort spent…

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System ownership more worthwhile
-Small structures that you can only anchor if you own the system (and become very easy to destroy once you’ve lost ownership). For example a surveilence structure that alerts you when a complex is occupied. A structure that you can get FW missions from (see below regarding FW missions).
-Have each system contribute to the LP% payout instead of tiers.

Faction warfare missions
-They essentially take you out of the war zone as a PvP target, and they are too easily farmed. I think FW missions should give a ‘special complex’ (not sure what that could entail…) that sends you to a random system but you still have to hold it for a set amount of time like a normal complex so that you are still viable PvP content, and have a limit on how many you can accept within a certain time to prevent farming.

Faction loyalty - lots of good suggestions already

Large ships are very risky for low reward

  • shorten the timer on large complexes to make PvP more spontaneous rather than ‘there’s a Drake in the large let’s dock up and form a fleet with logi and ecm to take it down’ and become more like ‘there’s a Drake in the large let’s fight it now with what we’ve got’
  • Bigger LP reward and system control from Larges
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Make a variation in the way systems can be flipped to make the war zone more dynamic.

Ie. Keep plexing as is but add a quicker route to system flip, like entosis style directly onto the iHub but make the gain 5% for 10 mins work, for example (balance as required). Add a notification so defenders know the iHub is under attack.

Could make a gated section so the ‘entosising’ is done directly on the iHub but that attackers can have a fleet which the defenders have to engage/defeat before they can slide in and attack the entosisers.

Just a rough idea.

Find a way for corporations/alliances to generate income off of LP rewards, perhaps in the way of a tax or ledger of some sort and you will see more startups and more content being pushed. As it is now, most organizations who have invested in FW can not sustain themselves as it costs more isk to push FW content than possible to generate living in lowsec.

Also you can implement an occupancy system, where the longer a system is occupied the more points it goes towards towards warzone control, that way that backend systems that are farmed have less affect on warzone control swings than the home/fortress systems. That way to swing the warzone you will have to concentrate your efforts more on system sieges than backend plexing.

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how about multi gate plexes with burner type rats inside? though not as strong as burners and more randomly spawned; for example one plex might have two gates, another 3 and within no two enyo’s are always the same despite the name only the generic attributes (close range brawl) though some may be mwd, others abfit etc.

Might make it interesting? certainly if when deplexing these rats (including any logi support) would help those in their aligned militia (gallente for gellente but not minmatar etc)

probably the biggest thing that out weighs any single change needed is re implement gate sliding.

You should have the option to participate in fw activities without being caught by pirate instalocking battleships. The removal of that will just lead to a mass exodus the next time one empire has one or 2 systems left. gate camps will be prevalent and nobody will be able to go into the plexs because of all the insta camps.

Its removal was completely bonehead and NOT thought about before implementing.

also delete fw missions. 2nd biggest thing.

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offer minimum wage jobs to people that want to work from home as content creators in eve online :stuck_out_tongue:

get rid of the f**ing bots!

The problem with Faction War is a problem common to organisations that are trying to find reward systems for collaborative behaviour. In this case that is getting a bunch of selfish thieving awoxing nerds to work together for the goals of an NPC Empire. This is actually a solved problem, so we dont have to despair and go “its all too hard”.

Create two types of LP from faction war. One from PVE and one from PVP. PVP LP also increases standing with the Empire faction (i.e. to counter reality for example that all effective Amarr fac war pvp’ers except PIE have approx -5 Amarr standings but mission runners and bots that do not provide any pvp content have +5).
PVP LP to be calculated by a new approach, similar to a DKP system as a collaboration metric rather than a linear individual performance. This is the fundamental issue with Fac War - you get the behaviours you reward - and rewarding non contributing and non collaborative behaviours by the measurement system means we get… what we have today.

PVP LP System:
Based upon Dragon Kill Points. This is a best practice collaboration metric system to drive co-operative outcome behaviours of selfish participants.
How it works:

  • Two types of value are accrued by participants - time at task (low reward) and event / outcomes (high reward).
  • Time based rewards are applied to the individual
  • Event outcomes are rewarded as a pool and divided by participants

Example time based rewards:

  • Time logged in while in Faction Warfare
  • Time undocked in a ship not equipped with warp stabilisers
  • Time Oplexing
  • Time Duplexing
  • Time in fleet

Event / Outcome based rewards

  • System Capture (filtered by On Grid)
  • O Plex Capture
  • D Plex Capture
  • Enemy faction ship kill (filter by minimum isk value threshold to reduce abuse)
  • Glorious defeat (enemy ship kill where you lose own ship to higher ratio of enemy faction within 2 minutes)
  • Balls of Steel (enemy faction ship kill where enemy have 3:1 or higher ratio of pilots in system to friendly faction)

Event Outcome Multipliers
These are unlocked by providing content by achieving event / outcomes. They act as a multiplier to the rewards of the Event / Outcome LP rewards. Basically for something like every 5 events above you can get one multiplier slot unlocked or something.

  • All Your Base Are Belong to Us (plex captured from active enemy plexing it when arrived on grid of plex)
  • Just Say No To Ganks (enemy initiated tackle before is destroyed within 30 seconds of their application of warp disrupt / scram - i.e. enemy shot/disrupted first)
  • Fleet systems travelled
  • Fleet Leadership Effectiveness (volume of killboard events per fleet member while FC)
  • I was there (on grid per killboard event)
  • Roleplay event participation

LP Decay
Important to DKP systems is that just because you were yesterdays hero doesn’t mean you matter now. LP decays in value by a % over a time period. This reduces incentive to stockpile.

Unique PVP LP Rewards
Rewards fall into 2 types. Commodity and High Value. Commodity just have a set price in PVP LP. High value are released and can be bid for using PVP LP. This acts as a major LP sink while feeding a small amount of extremely high status items into the game directly to those most contributing to content.
The PVP rewards should offer unique benefits to the contributors to Faction War in the form of cosmetic items and PVP focused ships. Navy Issue variants of Tech 2 ships would be awesome… (Navy Issue Absolution - built for absolute gank would be nice) and I really wish one day top end fac war players could get access to the extremely rare ships that are reserved for null players who do not put in arguably any more into the game.
Empire faction PVP modules.
Unique faction war titles that have to be earnt in blood would be nice.
I also really want my blood stained Amarrian Robe. That would be sweet.

If CCP wants some help to deliver a metrics system that can do all of the above in real time just from the log files or event records of what happens across new eden, lets talk. I can’t do the rewards but a real time system for above is actually not that hard (ok it will take a few months of back and forth, but easily doable).

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Stockpiling is the product of the tier being manipulated on demand. Hoarding LP is not the problem, it’s tier manipulation which gives people a reason to grind to store up and then neglect/manipulate tier.

You make too many points to tackle it all in my short work break. C u soon

But in short. Too many of your proposed changes will make the servers cpus cry. They’re not reasonable.

You don’t have to use SQL you know… it is 2019…

Whatever way you move through data, the sheer amount of data checks you’re adding is enormous. Let’s find a better system than eligibility checks for pilots on grid.

Use the same eligibility determination for bounty payments.
The point of this is not to get bogged down at this stage in detailed constraints, but rather look at a new methodology to change the reward system and payoffs and therefor behaviour.

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