Very similar issue for me also on Linux as Andrei, also AMD, hopefully there will be a few more play tests before launch to perhaps ID as I doubt this will be supported.
On Windows it was very good, I had an AMD driver crash switching to FSR2, but it was an older driver as I mostly play on Linux now so had not updated in a few months, and it was not repeatable.
I was getting about 80 FPS outside Jita 4-4 which is sort of normal, but there were many more titans that usual blowing up. Enabling FSR 3 had little impact on the frame rate for me.
There for the entirety of the test, seemed pretty decent, frames and smoothness seemed pretty good. some graphical granularization was definitely apparent and as the scene scaled up in complexity SKINR tech started to flicker which became very obvious with the supercapital ships on grid.
Still as the grid and the fighting and FX elements increased on screen frames dropped but my cpu and gpu utilisation were not stressed significantly. CPU more than GPU but still had headroom. Im still of the opinion that the most significant bottleneck in client frames in large to colossal fights in eve is the speed and punctuality of the servers response to the client.
PC Specs:
AMD Ryzen 5 3600 6core running SMT (12 processes)
32GB 3600mhz ddr4 memory running XMP profile
Nvidia rtx 3050 in PCI 16x running driver version 556.12
Win10 pro 64bit build 19045.4529
Eve Online installed on Crucial P5 1TB NVMe M.2 SSD
Maybe I missed it, but did anyone mention when FSR 3 is expected to come to TQ? I mean, the official version is 3.1 already if I am not mistaken and EVE still uses the - rather outdated - FSR 1 version… so are we talking about weeks, months or years here?
I think there might be another test before release - despite improvements to flickering being mentioned as present in the test, there were still some flickering happening so obviously more improvements must be made …and then, possibly, mass tested