first of all, this isnt a mining rework proposition. all the current ways of working for the current modules and all is still the same.
Concept:
UODs or Undocumented Ore Deposits are a type of signature site that have to be scanned with probes. they represent mining sites that were either abandoned and forgotten by the empires or by even older civilizations, are the base of criminal faction mining ops, rogue/sleeper drone harvesting outposts or an undiscovered asteroid/ice/gas site that contains new sources of ore that havent been discovered or are so recently discovered that their composition and mineral density is still not well understood even with the best survey scanners.
The Gameplay:
invented as the mining counterpart to a Combat/DED or Data/Relic site, and partially inspired by the Sleeper ore sites in Wormhole Space. these sites arent meant to be a bigger version or juicier version of the ore anomalies, instead, they add a sort of prospection adventure.
the mechanics would vary depending on the site. sometimes you may need a relic/data analyzer to open a can with the loot. sometimes you will have to fight your way against a swarm of enemies or destroy a structure in order to obtain the reward.
while some of the known ores (including those of moon mining) will be present in these sites, the real profit would come from the unknown resources found there which can range from gases to ores or even alloys. these resources could be sold directly at stations in a manner similar to blue loot, or processed/used in reactions to create an even rarer component of a higher value.
the components obtained from these resources would be subject to randomness much like the loot from relic/data sites. you would either sell the thing as it is or play the russian roulette during refining/reaction to see if you can get something more profitable. in case that you could be left empty handed, the resources would yield an amount of minerals to somehow compensate the whole mess.
dont forget, the rats that spawn at the sites may also give bounties and salvage to obtain. so there would be an extra profit from doing that extra work. also, the sites that require analyzers may also contain a bit of loot like raw minerals in quantities that could be transported in a proper vessel or some relic/data stuff (but nothing compare to the real sites).
in some cases these sites may give an expedition too.
Which players this content is oriented:
it can be both for alpha and omega players. the content is designed to be avaliable for most players. everyone starts in this game with some skills in resource extraction and processing (unless you extracted them). it doesnt require you to be a L337 miner with the full mining setup, you can still participate with the most basic mining knowledge, but the resource aspect of the rewards may require that you decided either in selling raw or making use of reprocessing skills to get extra profit from it.
which ships can participate for this:
one thing to take in account of these new sites is that they arent meant to be the typical mining op. combat is expected and more so having a more or less agile vessel that can move around in case â– â– â– â– hits the fan.
if you are a hardcore miner, the biggest mining vessel ship that could be used would be a Porpoise (and even then, im not sure how it would fare in combat). Venture and its T2 version along with the Procurer/Skiff could be possible and a much better alternative.
remember, these sites arent meant to be high yield sitting places where you sit hourse on end to fill the hold. you enter, do the site, get the rare stuff and move on, the amount of ore mined from the site in general is equal to only a few cycles of a mining laser/strip miner or mining drone flight.
for those that dont want to risk a mining ship or just fly something else. a vessel capable of carrying a probe and a single mining laser along with analyzers while being still combat and travel capable is the only requirement.
the sites arent meant to be your top of the line anomalies or sites with several rats and faction spawns (or perhaps there could be a chance for one) shooting at you but you still need to do some combat, and in some cases the loot would be inside the rat.
TL:DR:
this concept is basically a type of miner oriented signature site that requires a more active approach instead of AFK sitting in a belt or anom. with a mix of light combat and exploration components. the rewards include stuff like salvage, typical mission loot and some relic/data stuff along with small amounts of ore/minerals but the real cash comes from resources that can be sold directly to NPCs/players or reprocessed/reacted to get an rng based reward.
thanks for watching. while this may not be the answer to all ends regarding mining, it gives an alternative for those who dont feel too enticed by the regular mining gameplay or the content that CCP has provided so far.