The problem is in agreement on where that balance is.
Back in day, there were criminals everywhere trying to take what you had. I loved it… it was crazy.
Some people encountered their first theft, screamed bloody murder, logged off, cancelled their subscription, threw the computer out the window, kicked the dog, and booked a therapist.
Eve back then wasn’t for everyone.
Well, in 2012 they made the risks of criminal play much higher… and have essentially eliminated that element of the game. They increased wardec costs such that all the small flipping corps couldn’t afford it.
So a few sugar daddy’s came forward and spent real money for mass quantities of war decs. And all of the pvp’ers who didn’t quit joined up in the the 5 or so remaining war alliances. Thus, the mercs of the last 7 years were born.
The problem is, fighting each other was just too damn painful and they all knew each other. So they just kept kicking the crap out of the null groups and everyone else… just looking for stuff to shoot to keep the masses happy.
And now the mechanic has changed so that there is literally nothing left to declare war on but shell corps with structures… so even those mercs are quitting.
The problem is still in the question of balance… how much of each side do you need. As of this December, my perception is that ganking is about the only high sec PvP that is still happening on a frequency that is even worth mentioning.
The game feels boring and stale. PvE is all new players see… they can play for weeks and not see a fight, or theft, or even an argument in local.
The game is failing to live up to its reputation and people are getting bored.
Personally, I think we were better off with the chaos before they stomped out the criminals… and turned the highsec war crowd into a 7 year gate camp.