Taking things to the extreme when there’s no need is “madness”.
CONCORD is an entity in the game that acts almost no differently from say, guards in an Elder Scrolls game. They’re there to try and give a sense of law and order to the players - in both a gameplay sense and a roleplay sense.
CONCORD is not there to protect players or stop them from doing something they shouldn’t be doing. It’s up to the player to ultimately protect themselves or find that protection in greater numbers. If anything CONCORD should be given more time before they can properly “mobilize” in response to attacks UNLESS the aggressor in question has a significant negative security rating.
Having CONCORD with a lower response time would allow the players to do more policing among themselves, and give more to those that would like to see something be done about ganking and bumping.
"Regarding the mass killings in Yulai last night (3rd of March 2004)
As a lot of you are aware, a certain corp willingly exploited a fault in the game mechanics and managed to kill over a 100 people in the supposedly secure Yulai system last night. We have decreed that those who were the recipiants of this heinous crime will be fully reimbursed for their loss. If you are one of those who lost your belongings and still haven´t petitioned us, please do so and we will see to it that your possessions are returned to you. The exploiters have received a ban for their efforts and anyone thinking of following their example should be aware that the same fate awaits them. - The GM Team"
From my perspective if its ‘just lore’ that can fairly easily change without many issues (yes it’s not great for those that RP), but as it was an actual ‘player event’ I’m less inclined to whack it with an update stick.
I’m starting to warm (ever so slightly) to this idea… kinda like in the AT when you leave the arena, except instead of a GM doing it, its the Navy/Fleet/CONCORD auto-destructing your ship. How does this happen, well it’s due to the ‘remote explosion device’ that is attached to your ship (via gate transfer or something) upon entering high sec space (what if you come in thru a WH? same thing, the Empires control all of their space), the price you pay for dealing with Empire Factions… or something like that
You mean the highly volatile ships reactor and warp drive, and the remote overrides they have built into the pods via the he4 network right? Since we can’t switch the network off or we can’t clone, and they most certainly control the he4 so we can’t build our own.
Lore wise it’s very easy to do.