Don’t confuse improvements to the game with catering to the masses.
Look at PLEX. If you mean the introduction of PLEX in the first place, it was a good way to combat RMT. Is it perfect? No. However it is far better than the nothing that WoW or Everquest had. If you mean combining PLEX and Aurum into one currency, seems like better game design to have one premium currency instead of two. Plus having one allows for a more universal exchange. If you are complaining about what you can buy with PLEX now, vanity items seem to be a general trend in the gaming market. Blame the market and consumer, not CCP.
Alpha accounts… Gee in a complex game like EVE, let’s only give people a 2-3 week window to try the game. Seems like it falls under the concept of having the game be a challenge because it is dangerous not because it is overly complicated and convoluted. It also seems a good way to encourage former players to see that their stuff is still here instead of making them pay for a month subscription. Not seeing how that isn’t stick to CCP’s general vision.
Clone upgrades were an isk sink and seemed detrimental to getting people out and taking a risk. The oak sink was not needed. The idea was not the best game design because it was more I got punished by an annoying game mechanic instead of my choice has consequence, so CCP replaced it. They created a skill point sink through the use of injectors which has a choice consequence. CCP also managed to use the concept to give people more time to try the game. Still not seeing how this isn’t stick to their vision.
Skill injectors, they are a game mechanic with real consequences. Sell it for isk… Use it for an alt… Speed up training and possible fly something you shouldn’t and get killed. Heck… There’s even the question of is it worth it to sell the skills or reinject them at a possible penalty cost. Sorry, they seem to match CCP’s vision well.
Daily chore login… The last two were trial and error and not that great. The others… Man it was fun trying to rob the drop and either escape or bait. It created conflict and fun, and it wasn’t based on convoluted mechanics. Seems like it fits. Better than other games which just give you a daily log in bonus.
All minerals added to ABC…you assume that this wasn’t a reiteration of a failed idea. CCP tried to make nul sustainable. People had problems and were doing convoluted things like making 450mm rail guns to compress ore for shipping. Instead CCP made a balance pass. It took a bit, but it enabled more people to live in null where there is more risk vs reward and consequences. Seem a to fit CCP’s vision.
So be a naysayer as much as you wish, but all the things you mention seem to fall into improving the game or at least trying while still maintaining the vision they had.