To bring it mostly back to topic - Essentially what MM is saying - though of course, I disagree with grouping being the emergent game play.
Many of the old-school MMO’s just about required groups just in order to progress. EQ1 and FFXI quickly come to mind as examples. Soloing was an afterthought in the design.
But gamers are gamers. If there is a possibility - a loophole that makes something possible even if unintended - then someone will find a way, and that way will be transmitted to others. Much faster now than back in the day due to You-tube and the like.
EvE was designed with the group in mind. Much like the Gen 1 MMO’s (which EvE is early Gen 2), the design focus was on group content. The only real areas of solo content was the tutorial and (maybe) crafting in these games. But times changed, you can solo EQ1 and even FFXI now by design. The soloing is intended to give players some way to catch-up due to the ‘linear’ and level-based design. The games have introduced instant parties (mercs and trusts) and some of the gear is disproportionate to its level, allowing a modern geared low-level character to perform much better than the same character in original gear.
However, even if tools for soloing were added to these games, the focus of the game itself is still on end-game content requiring a group in order to progress. And the older the game, the greater the social aspect - people are just hanging about mingling with other people. This is also supported by weird seasonal events that may have a solo aspect to parts of it, but will be focused on groups.
Modern games are starting to buck this trend; EvE isn’t a modern game.
EvE has no true end-game. It’s a different kettle of fish from most.
Without other players, the economy collapses entirely - there are no NPC’s to sell most items to.
There’s no real need to ‘catch-up’ to participate in battles. Make an Alpha and within the day you too can experience the wonders of TIDI. Just strap a point onto a T1 frig, and join the fun. You don’t even really need to be invited…
There are some developments and decisions that do support solo play. The tutorial is decent, Multi-boxing is allowed, etc. But EvE will thrive or die by the groups.
Therefore, the design focus needs to be on group content.
I have no problem having some soloable content, but new stuff should not be solely designed for the solo player. Group play needs to be kept in mind at all times. Especially when, in EvE especially, a group will take soloable content and take it to new unintended places just by being a group.
Anyway, this is starting to veer again, but the concept of balance in a PVP game… not a solo thing.
–Gadget plays well with others (sometimes)