Some ideas borrowed from mature systems in other MMORPGS
- SP reward pool for competitive events
- “limit breaking” existing skill limits
- fuel temporary/permanent boosts for new sp burning skills
- currency to gamble blueprints
SP reward pool
Entering a pvp duel , or proving ground event allows users to bet skill point quantity from 0 to total unallocated skill point pool. On conclusion, winner takes all skill points from pool. For team wins, the pool is reallocated based on how much each member of team has bet, the higher the bet; the greater the prize pool allocated.
- Once players trained up to level 5 in a skill, they can sacrifice all skill points to break the 5 level limit to level 6. At level 6, they can sacrifice all levels up to that point to break past to level 7, etc.,.
skill point as fuel
- Once activated, will start consuming unallocated skill points to grant bonus to all damage, shield, armor , and speed. Bonus increase steadily with time along with amount of skill points burned.
skill as blue print gambling
- Each research agent will now be able to take your skill points and randomly give a blue print in return. Random ultra low chance of a blue print original. ME and PE are also randomized.