I always get a kick out of me running multiple instances of EVE on an 8-year old PC, while players are buying these $4,000 gaming rigs and can’t even get past the launcher…
From what i hear on the windows threads, using DirectX11 is at best a temporary workaround. It seems to come with big performance penalties.
I haven’t had any issues, but I also play in potato mode. I don’t particularly care about all the graphical bells and whistles.
I also play in potato mode and don’t care for the graphics. But i prefer to use the latest technology potato mode as soon as i can as the older one tend to get deprecated by CCP.
So it is a relief to be able to use DirectX12 again with Linux.
Just installed the client with lutris and can confirm Power Armor’s solution works, I did have to switch the wine version in lutris to the latest staging version and correct the path to the executable to fix the javascript error from this thread Lutris Javacript Error. The VKD3D fork’s author has submitted a patch for EVE so next release should work out of the box.
If you are not using Steam and maybe if you are, switch to DirectX 11 in the launcher and try this.
No need for DirectX11. If you would have carefully read my post, i am up and running fine with DirectX12 and latest wine staging and vkd3d-proton. Solution is in my post.
Update your original post.
Times have moved one, most of us don’t read every comment in a thread anymore, at best, I skim them.
You have not replied to my initial post. You have replied to a post - about which you tell me now - you have not read the content.
Who in their right mind would do something like that for a thread this short?
Alas, i will give a hint in my first post that there is a solution in this thread. If someone then still doesn’t want to read, then the solution is undeserved and that one has to stick to DirectX11 instead.