3 Ideas to improve new player capture and retention
- Ship fitting / Regional Market
Add filters that limit view to show items(including skill books) that
- enhance CPU/Capacitor/Scanning
- Reduce CPU/Capacitor requirements
Aim, help the new player find how to improve their ship in whichever area they are finding pressure on for fitting new items.
- Escalation
When triggered, the message box does not tell the new player that the information on how or where to find the Escalation is displayed in the Agency. Add a button or further text to say Open Agency and Select the Escalation tab to see location.
Additional Suggestion: Add some info to the difficulty scaling so the New pilots know a bit more than just a number. e.g. is 3 hard or difficult. What is the difficulty range (e.g. 1 - easy, 10 - bring friends)
3 Character builds
Consider something like the Character build recommendation found in Rift by Trion Games. Some sort of guide that by asking what gameplay style they want suggests a Race/Ship and Skill training queue to get them going.