This is where there might be some confusion which is why I am asking for clarification. For example, blaster T2 ammo has Void, the short short range ammo, and Null, the short long range ammo. The dev post only refers to the short short range ammo, which is why I was asking.
Damn, you have faith… that is… surprising… because I still remember the thread where he stated
And that was in October of 2018… guess how much things have changed since then (well since November when they took the ‘first step’)… that’s right, not one bit
So I have less faith that a response from CCP Rise will lead to anything other than the lip service of the initial post.
Nerfing brawlers - they got +15% to T2 short range ammo
Buffing cheap doctrines - this is a good thing
Nerfing expensive small fleet doctrines. - this is a good thing
Nerfing all doctrines other than the Muninn. - elaborate?
Buffing suicide ganking against everything other than freighters.- they planning on buffing base HP of certain classes of ships in response to emergent behavior and feedback. I anticipate T1/T2 transports and barges will also get some love
No you mung, if a large null block were knocking off a forti owned by a 60 man allaince with a sub hundred man defense fleet most won’t bother moving caps unless they are in jumprange from staging.
If not you just zerg them under with massed HACs or Ferroxes.