TUSK CORPORATION [TUSKO]
GALLENTE FACTION WARFARE | PvP | SMALL GANG | FRONTLINE WARFARE
FEAR THE WARP. RESPECT THE TUSK.
TUSK Corporation is recruiting pilots who want more from Faction Warfare than simply orbiting a button and collecting LP.
We are building a dedicated Gallente Faction Warfare combat corporation focused on fighting for territory, developing skilled PvP pilots, and creating a corporation where every member can contribute to the war effort.
We aren’t interested in becoming another bloated corporation filled with inactive characters.
We want pilots who undock.
≡(★)≡ WHAT WE DO
Gallente Faction Warfare
Frontline PvP
Small-gang warfare
FW complexes and Battlefields
Offensive & defensive system campaigns
Roaming fleets
Organized corporation operations
Scouting & reconnaissance
Industry and wartime logistics
New and returning pilot training
Our goal is simple:
Fight together. Learn together. Win together.
≡(★)≡ THE TUSK PHILOSOPHY
☼ Ships are ammunition.
☼ We don’t care if you lose ships while learning.
☼ We care whether you undock again.
☼ You don’t need a perfect killboard.
☼ You don’t need 200 million skill points.
☼ You don’t need ten years of PvP experience.
☼ You need the willingness to fight, learn, communicate and become better.
☼ Veteran PvPers are equally welcome—especially pilots interested in small-gang combat, fleet command, training newer pilots, scouting and helping build something from the ground up.
≡(★)≡ RANKS, MEDALS & PROGRESSION
TUSK is being built as an actual fighting organization.
Members will have opportunities to earn ranks, responsibilities and corporation decorations through their actions.
Our awards include:
▷ Blooded Tusk — First blood with TUSK
▷ Frontline Star — Sustained frontline combat
Black Tusk — Exceptional combat achievement
▷ Guardian of Gallente — Defense of Federation territory
▷ Liberation Cross — Offensive campaign service
▷ Pathfinder Medal — Scouting & reconnaissance
▷ Guardian Angel — Logistics excellence
▷ Fleet Command Cross — Proven fleet leadership
▷ Cross of Valor — Extraordinary battlefield courage
▷ Order of the Tusk — Exceptional service to the corporation
▷ Federation Cross — TUSK’s highest combat decoration
Your history with TUSK should mean something.
≡(★)≡YOUR FIRST 7 DAYS IN TUSKO
When you join TUSK Corporation [TUSKO], we don’t simply give you a corporation invite and leave you to figure everything out on your own. Your first seven days are designed to get you equipped, integrated, and ready to fight alongside us.
YOUR RECRUIT PACKAGE
Upon joining TUSKO, you’ll receive a Recruit Package directly in your hangar. This will contain the basic ships, fittings, ammunition, and equipment you’ll need to begin operating with the corporation.
INITIAL TRAINING
During your first week, we’ll schedule an introductory training session to get you familiar with TUSKO—how we operate, how our fleets communicate, our expectations, our doctrines, and how you fit into the corporation.
From there, we’ll coordinate additional training sessions based on your experience and what you want or need to learn.
Training includes:
✎ Faction Warfare Mechanics — Understanding the warzone, complexes, frontlines, objectives, and how we fight for territory.
✎ D-Scan — Learning to find threats, identify targets, and stay alive using the Directional Scanner.
✎ Manual Piloting — Controlling range, transversal, positioning, approaching, orbiting, and disengaging.
✎ Tackle — How to use points, scrams, and webs effectively and hold an enemy for the fleet.
✎ Fleet Communications — Understanding comms discipline, FC commands, broadcasts, and how to communicate critical information quickly.
✎ Scouting — Finding enemy fleets, reporting intelligence, checking gates and complexes, and becoming the eyes of the fleet.
✎ Target Selection — Learning what to engage, what not to engage, and how to recognize priority targets.
✎ Small-Gang Tactics — Working as a coordinated combat team instead of fighting as individual pilots.
✎ Fleet Doctrines — Understanding TUSKO ships, fittings, roles, engagement ranges, and how each ship contributes to the fleet.
✎ Surviving Lowsec — Gate camps, safes, bookmarks, D-Scan, aggression mechanics, escape routes, and situational awareness.
When NOT to Survive — Sometimes your ship is more valuable accomplishing the objective than getting home safely. You’ll learn when to disengage—and when to stay, hold tackle, complete the mission, and accept the loss.
≡(★)≡ AT THE END OF YOUR FIRST 7 DAYS
You don’t need to become an expert in one week.
Our goal is much simpler.
You should understand how TUSKO operates, know your role in a fleet, be comfortable communicating with your teammates, and have the confidence to undock and fight.
You will lose ships.
So will we.
Ships are ammunition. Experience is earned in combat.
≡(★)≡ TUSKO In-game channels and contact:
- Visit our in-game channel:
ENLIST NOW! - Public Channel:
TUSKO Bar & Grill - Message: James ‘TUSKER’ Mac’Call
Welcome to TUSK Corporation.

















