I have several accounts and have recently created a new backup character in each race. I noticed that the beginning skills for all of them are basically identical with the differences being that of each races ships and turrets with the differences being similar and effectively the same when you take into account the difference in technology for each race. The exception to this was in the beginning skills for a Caldari character. I believe that the developers at CCP need to review this for the following reasons.
Amarr, Gallente, and Minmatar Armor, Shields, and Resource Processing Skills are as follows:
Armor: Hull Upgrades III & Mechanics III
Shields: Shield Management I, Shield Upgrades I, & Tactical Shield Manipulation I
Resource Processing: Mining III, Salvaging III
For Caldari characters the skills in those same areas are as follows:
Armor: Hull Upgrades II, Mechanics II
Shields: Shield Management II, Shield Upgrades II, Tactical Shield Management II
Resource Processing Mining III, Salvaging III
Caldari characters start with one level more on each of the starting shield skills but one level less on each of the armor skills, yet the resource processing skills are the same. The problem with this is that the Salvaging skill requires Mechanics III before Salvaging I can even be learned and the Caldari characters can’t even use their Salvaging III skill until they get Mechanics from level II to level III while all 3 of the other races can already use salvager modules. I just don’t understand the reason behind giving new Amarr, Gallente, and Minmatar characters exactly the same skills regardless of ancestry and education and making the Caldari characters slightly different in that regard. I also don’t understand why every character starts with exactly the same skills when people in the real world with different ancestry and education have vastly different skill sets. I used to be a DM back when the game dugeons and dragons was popular and that game gave rise to all the different role playing games of today. I believe that a character’s beginning skill set should be based on their ancestral and educational differences. That’s the complete basis for role-playing. It doesn’t change the fact that I love this game and it’s my favorite online game. But I brought this to light because there should be no differences in skill sets if it’s intended for all characters to start the game with the same skill set. But if there are differences with one race, then all races with different ancestral and educational differences should have different skills. Just my humble opinion.