A suggestion to make gameplay healthier. CCP please read this

I think Daichi is spot on here. But I did want to add a few things.

First, there was a guy saying in your duplicate thread that multiboxing doesn’t contribute to inflation. I disagree. I personally multibox an activity that generates large amounts of isk, and I inject so much in-game currency into the economy that I effectively warrant my own spot on the MER isk sinks and faucets bar chart. For example, I personally negated the Planetary Export Tax for the entire game for the month of October. And I’m on a tear again this month. And that’s just me. That doesn’t include any of the other multiboxers, whose activity adds up real quick.

Of course, multiboxers don’t just generate isk. They generate a ton of ore, moongo, Triglavian building materials, and all that. So, banning multiboxing might help keep the money supply from growing too fast, but it would also decrease supply of a lot of stuff too. So, even though it might keep the money supply in check, and lower the prices of pilot service items (such as plex), it won’t necessarily improve everyone’s purchasing power when it comes to ships and fittings.

Second, multiboxing does allow people to be more self sufficient, and getting rid of it would push more players towards fleeting up. However, and this is a big however, a lot of players insist on playing solo, even in MMO’s. And getting rid of multiboxing won’t make them fleet up and make friends; it will just make them feel like CCP is attacking their play style and the solo community. Moreover, multiboxing can actually help smaller groups and fleets to exist. For example, small groups will multibox a lot to help them to compete with larger groups, and those participating in group PvE activities will sometimes have to multibox just to keep the fleet from standing down to a lack of numbers.

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