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The Enlightened

A 100% Player-Driven Faction

Not an alliance. Not an RP corp.
A living player faction.


What Is The Enlightened?

The Enlightened is a fully player-created faction, inspired by the structure of the four empire factions (Amarr, Caldari, Gallente, Minmatar) β€” but entirely player-driven.

We operate with:

  • Our own developing lore & identity
  • Player-created institutions, jobs, politics, and conflict
  • A shared vision of building something larger than a single corp or alliance

This faction is being written in real time by the actions of its members.


Lore & Roleplay (Light, Optional, Encouraged)

Yes β€” this project is lore-based and lightly RP-inspired.

  • The faction’s story is written by me using official EVE lore as a foundation
  • Members can participate in:
    • Character development
    • Political roles
    • Criminal, military, or civilian identities

:warning: Important:
You are not required to roleplay.
However, playing along β€” even lightly β€” helps make the faction feel alive, and is strongly encouraged.


The Vision: A Living Capsuleer Society

The goal is to build a functioning capsuleer society, not just a PvP or ISK machine.

Citizens & Jobs

Players act as citizens, not just pilots:

  • Industrialists
  • Soldiers
  • Police & border patrol
  • Traders
  • Explorers
  • Criminals & pirates
  • Politicians
  • Mercenaries & bounty hunters

Citizens receive pay for their work, which they can spend on:

  • Ships & fittings
  • Fashion & implants
  • Boosters
  • Pilot services
  • Property
  • Gambling & entertainment

Collective Economy

  • Loot, materials, and production feed into the faction economy
  • The faction acts as a collective storage & production system
  • Everything produced goes back to the citizens
  • Extra ISK is reinvested into:
    • Special ships
    • New Eden Store
    • Infrastructure
    • Welfare & recovery programs

The individual supports the faction.
The faction supports the individual.


Law, Crime & Conflict

Yes β€” crime exists, by design.

Law & Order

In Enlightened-controlled space:

  • Certain actions and goods are legal or illegal
    • We maintain:
      • Police forces
      • Border patrols
      • Internal security

Punishments may include:

  • Fines
  • Confiscation
  • Destruction of illegal assets

Criminal Gameplay

You can be a criminal.

  • Pirates, smugglers, syndicates, mafias
    Criminal groups fight:
    • The government
    • Each other
  • Criminals must rely only on what they steal, plunder, or produce themselves
    If criminal threats grow too large:
    :right_arrow: The military responds

Politics & Power

The Enlightened uses a representative democratic system.

  • National & district politics
  • Foreign policy
  • Corruption, influence, and power struggles
  • Political parties formed by players
    :ballot_box_with_ballot: Elections every X months/years
  • All citizens can vote
  • All citizens can run
  • Good and bad leaders alike

Politics shape:

  • Laws
  • Economy
  • War & diplomacy
  • Direction of the faction

Trade, Services & the Wider Cluster

We aim to establish a major open trade hub, accessible to all capsuleers.

Planned institutions include:

  • Freight & logistics corporations
  • Structure deployment services
  • Mercenary association
  • Bounty hunter association
  • A contract board
    The goal:
    :right_arrow: A single hub where capsuleers across New Eden can find services and connect + be relativly safe. If concord will not respond we will!

Where We Operate

  • For now β†’ High / Low Sec: Minmatar space
    • HQ in a 0.5 high-sec island
  • For now β†’ Faction Warfare: Supporting Minmatar
  • Wormholes: Roaming operations (ownership planned later)
  • Going to operate β†’ Nullsec:
    • Great Wildlands
    • Vale of the Silent (future home region)
      We operate wherever the goal requires.
      The map is our playground.

What Content Do You Offer?

Wrong question :slightly_smiling_face:

This faction is 100% player-driven.

  • Players create missions
  • Players create conflicts
  • Players create content for other players

Everything we do must follow the red thread
:right_arrow: The past, the current and evolving story of the faction.


Core Ideals (Current)

  • Opposed to Amarr influence
  • Pro science & logic
  • Non-religious
  • Trade-focused
  • Patriotic defenders
  • Explorers
  • Interested in Jove/Drifters/The Deathless and thier technology & space mysteries
    (All subject to change through politics.)

Interested?

We are open to:

  • Individual pilots
  • Corporations (mergers possible)
  • Entire alliances (mergers possible)
  • Investors & supporters

Any help, ISK, or participation contributes to building something unique.

If you want to help write history instead of just farming it β€” this is for you.
–—
Tryme Trymsson

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thx, i must have made a missklick when i made the post.