Selling a very well-developed and focused Amarr combat/capital character.
This is not a rushed sale. The character is still actively training and continuing to improve. If I don’t get a price I’m happy with, I’m perfectly happy to keep developing it.
One of the biggest bonuses here is the 3,669,559 SP SP unallocated skill points.
At this character’s SP level, a Large Skill Injector only gives 150,000 SP. That means the unallocated pool is equivalent to approximately 22.63 Large Skill Injectors.
At around 735m per injector, that’s roughly 16.63 billion ISK worth of injectable SP. In practice, you’d need 23 full injectors to obtain at least this amount.
And unlike normal trained SP, the buyer gets to decide exactly where those 3.394M SP go.
Main Highlights
- 84.2M trained SP
- 3,659,559 unallocated SP
- Almost 88M effective SP available
- Revelation Mastery V
- Amarr Dreadnought V
- Capital Ships V
- Advanced Spaceship Command V
- Amarr Battleship V
- Excellent capital support skills
- Excellent armour tanking skills
- Excellent laser/gunnery support
- Strong capacitor and fitting skills
- Strong jump-drive/navigation skills
- Capital Repair Systems V
- Around 85 skills trained to Level V
This isn’t a bare-minimum Revelation sitter. A lot of the expensive and time-consuming support training is already finished.
Paladin / Incursion Pilot
The character is also an excellent Paladin Marauder pilot and has personally made me a lot of ISK running incursions.
So you’re not buying a character that only has a purpose when capitals are being used.
You can immediately use the character to make ISK through incursions/high-end PvE while continuing to develop whichever capital route you want.
Capital Flexibility
Already an excellent Revelation pilot with carrier capability.
The character can also already sit in an Aeon and is approximately 2–2.5 months away from becoming a properly developed Aeon pilot, mainly finishing the remaining Heavy Fighter and supercarrier-related support training.
So you’ve got several directions available immediately:
- Revelation / Dreadnought
- Carrier
- Aeon / Supercarrier progression
- Paladin / Marauder
- Incursions
- High-end Amarr PvE
- Amarr capital PvP
There’s plenty of flexibility here without spending months fixing weak core support skills.
Implants / Jump Clones
The two main clones are both located in Jita.
Full +5 Learning Clone
Complete set of Improved +5 attribute implants.
Mid-grade Amulet Combat Clone
Full six-piece Mid-grade Amulet set plus:
- Controlled Bursts CB-705
- Mechanic MC-805
- Surgical Strike SS-905
- Hull Upgrades HG-1005
4 jump clones in total.
Character Information
- Positive wallet
- No kill rights
- Character located in Jita
- Main implant clones located in Jita
- 3,669,559 SP unallocated SP
- Character continues training while listed
- I pay the character transfer fee
- ISK goes to this character
- All CCP Character Bazaar rules apply
Character Links
SkillQ – Full Skills & Training Queue
Price
Starting Bid: 90 Billion ISK
Buyout: 105 Billion ISK
I’m not in a rush to sell.
The character is continuing to train and improve while listed. If I get the right offer, I’ll sell. If not, I’ll simply keep training it.
Serious offers are welcome, but I’m not looking for a firesale.
If you’re looking for a highly developed Amarr character that can immediately make ISK in a Paladin, fly a properly skilled Revelation, operate carriers and naturally transition into an Aeon, this character gives you a lot of options without months of correcting support skills.
The 3.394M unallocated SP also means you can immediately tailor a significant part of the character towards exactly what you want.
**Fly safe and happy bidding.**strong text