I don’t think Resource Wars being a “gank resistant” activity are “not eve.”
The idea that you can and will be ganked 100% of the time for any reason regardless of context is… a bit blatantly false. When was the last time you saw someone running L1 or L2 missions in highsec get ganked? Someone leaving Jita with a mere 10 million in cargo? While anyone COULD gank you in these scenarios, the game mechanics are deliberately set up to make this unattractive, uninteresting, and unprofitable for gankers. While it is true HS is not “safe” in the sense your completely immune to attack, it is 100% within the precedent of the game to make many activities in HS effectively safe, simply by being too small and annoying for a ganker to swat. Highsec ganks happen when you start doing extremely profitable activities, like hauling hundreds of millions of isk of materials, or afk mine, in a careless way, not just “Cuz the gankers want it.” I bet a ganker wants to gank every venture that enters an ore belt, but the game already essentially tells you that after a certain point you won’t be allowed in highsec anymore, prohibiting that activity.
In essence, gankers already have restrictions on their activity that allow ganking at their discretion, but also make it highly inconvenient to hit smallfry.
Hell, it is downright against the rules to set up to gank in newbie zones, and for good reason, ganking in new player content is kinda short sighted trolling rather than “Content.” Sure newbies in newspace aren’t really worth ganking but people will gank just to be jerks. This is clearly intended to be a step between “Career agent” and “Full sandbox” that will help filter combat and mining pilots into corporations eager for fresh blood to train.
T highly doubt that L5 RW content will strictly speaking be worth it for an experienced player looking for ISK compared to setting up fully gankable mining gangs, but it will probably do a good job of creating an enviroment where highsec miners stop being highsec miners in a way that allows them to move onto other things, and similarly help experienced mission runners join up to a corp that can help them advance.
A biiiig problem with the new player experience is there aren’t relatively gank-safe activities, and again if you are saying no activity in EVE is safe from ganking your a liar, that are ALSO group activities, this fits that niche.
Hopefully this will cause more big mining fleets for a team to take out for big money. More players going into industry actually staying in the game when they realize solo highsec mining and production just doesn’t work out for new players. More combat pilots actually sticking around to experience L5s, wormholes, and nulsec missions and ratting.
Pretty much everything about this content, from the fact that it encourages miners to expose themselves to combat, to the fact it forces missioners into a social setting, make it clear this is intended to be a transitional piece of content. Even the primary reward, a fully fitted T1 ship that will help you advance ship sizes, is nearly valueless to an experienced player but something massively inciting to new players who often struggle to afford their size up. If you are clever, you will be the one to “transition” the player. That is the “payout” for vets. Not kills, not isk. Its recruits.
Any CEO that is clever is going to want recruiters in the L3-L5 fleets.