Eve not being other MMOs doesn’t mean every single concept from other MMOs should be ignored.
I also heavily disagree that this is some special shielded area far outside what one traditionally could experience in EVE. Again, a vast majority of highsec content is essentially ungankable and doesn’t invite player interaction ever.
Trade wise new solo players basically have no interaction with the market already besides selling meta modules at comically low prices. No one honestly gives a ■■■■ about a solo player struggling to save up for their first battleship running in BC missions and no one ever will. This isn’t intended to fix that short term, but long term will advance mid-tier solo players out of that area faster and get them to the point where they are seriously driving the market.
Saying this is disconnected from actions having consequences goes back to my big post about why, no, not all content should be gank friendly. A lot of it very deliberately isn’t, and hasn’t been from the game’s inception. Sociopathic gankers aren’t bad for the game, in fact they are very good for it, but the demand to warp the entire game around their needs is ridiculous and short sighted. Gankers are not god’s gift to eve, and honestly the idea that total unsafety is why most people want to play the game is a lie. EVE gets new players, gets bigger and better and more actual content when major corporate scandals happen, not when some solo pilot blows up some idiot miner. That is impactful for the solo pilot, but for the vast majority of players, no one actually cares. Small gang gankers call themselves "content’ but they really aren’t, in the grand scheme they are literally just a single step up from solo PVE carebears in terms of how much anyone actually cares about their actives. CODE I care about. Hulkageddon I care about. Your bizarre desire to blow up newbies in a venture (it is very clear you DO care about people in these areas getting ganked, your first post in the thread was essentially “CAN I PVP IT?” despite this very clearly being about teasing out a better new player experience and no one in their right mind ganks people participating currently in career agents because its a fast way to get banned) is weird and already fully doable. You just don’t do it because there is no point, and demanding new content to cater to the idea that we should make everything highly gankable when your already not ganking in this context is questionable.
Saying this is disconnected from creativity is sorta absurd, because, again, most PVE content mid grade players have access to includes no creativity already, no interaction. It has nothing, its just ISK, LP, and Standing generation. You don’t meet people. You don’t get to do fleet doctrines, diplomacy, gatecamp tactics, anything really. Its just blap ■■■■. This is still just blap ■■■■, but its blapping ■■■■ in a place where people who do things more than blapping stuff can reach you and influence you, and the fact it is naturally gang related and you now have a dual focus already has caused people to hypothesize weird builds (like mine-drakes) and will encourage assistance modules outside of fleet fights.
You claim this makes an island. I see a bar. A place where I can “pick up” newbies. I don’t care that the LP store for this won’t affect markets despite my main income source being station trading because it is very likely that increased corporate activity will have a better effect on my station trading anyway, and I know that currently missioners and miners have almost no direct interaction with mining anyway, they just dump stuff mindlessly and may as well be NPCs I have to react to rather than being market participants. And what I suspect you really want is to just make this into another back alleyway to stab people.
We don’t need ways to stab fresh naive players, because we already can and just don’t because its so comically not fun or worth it. We need ways to make these players into players worth stabbing, or people who can participate in the stabbing.
And to top this off everyone is assuming that massive multiboxes will make ganking impossible by hitting the gate limit, but many many ways were pointed out of avoiding that, such as camping the gate itself, not to mention the fact its likely this content won’t be worth multiboxing (Again, the LP reward is t1 fitted ships which unless they are earned in an hour won’t beat out gang mining belts by a longshot) meaning it will be VERY easy to “infect” these fleets with your own gang if you can out number the “legit” players.