The ability to project damage across extremely long distances is fairly key to the gameplay role of carrier and supercarriers, although we are reducing the power of that tactic somewhat through the new change that blocks tether while fighters are controlled in space. Adding other anti-fighter functions to structures may be worth exploring in the future but players also have the option of combating the hostile fighters with their own ships and fighters.
I’ll pass these along to our UI folks and see what they think.
We actually added a change last August that allows any character with structure gunner access to place fuel into the fuel bay (but not take).
Potentially, but to be completely honest we are hesitant to add too many hooks between these systems and the sov system. The structure system should be able to stand alone, which would also make it more reasonable for the remaining functions of the sov system to be either phased out or moved over to structures in the future.
This idea was brought up at the CSM summit as well, and we liked the idea and made a note to look into it further. No promises though.