Everything you said here is so “structure owner wins”…
That’s an oddly specific example.
These modules are already available for ships. Putting them on Citadels reduces the need for “Ships on Grid”. If you can’t see the problem with that everything else is meaningless. Why have titans and supers if a Citadel can do the same job…
I geuss that depends on your view
Thankyou for that… You clearly pointed out why such things as phenom gens and burst projectors should never be allowed on structures… In case you missed it, a Pos could be disabled by reffing offensive mods, a Citadel is able to shoot back until it is destroyed… BAD mechanic.
If structures are given more offensive powers then the limit should be they can somehow be disabled, I think it’s called “balance” - From your example, once a pos is RF’d its only form of defence was ships on grid, structures should be the same. You want to save you structure turn up in ships to fight for it…
That’s never been the case with POSes.
Structures aren’t pos’s, just because something was doesn’t mean it should be. What is the difference between a structure having a max range of 250k (the same as everything else in the game) and 400k? It does nothing but counter one specific style of attacking an otherwise invulnerable structure. If structures are to get such an overwhelming buff then maybe damage caps should be increased to compensate and offer something to attackers.
Right now it is way to easy to defend a structure and this change only adds to that ease.
You can lock
You forgot the fighters, structures will be able to send fighters out to their max lock range, they will be able to use all offensive modules out to 400k, NOTHING else in eve can do this, so again Devs are saying they want to “balance” attack vs defend but buff defend and give nothing to attackers… This unfortunately has become CCP’s idea of “balance” - Make it OP then slowly nerf it into oblivion.
That argument also kinda works in reverse.
I moved this one to the end because it is the most interesting.
Maybe if Structures weren’t so OP people would not have to resort to sitting outside their lock range to engage them.
Sooo, what we have now is - A nice buff to Structure defence and no counter for it.
Devs need to encourage “players in ships” to defend structures not buff structures to remove attacker options…