Devblog: War, War Sometimes Changes

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(Knowledgeminer) #1168

This is wrong. That’s not how it works. Normally logging off isn’t safe at all, and safe logoff won’t work because the bumper will have a target lock on the freighter.

Sure there is. Merely having a target lock on someone is enough to prevent him/her from being able to do a safe loggoff.


(Cypr3ss Deteis) #1169

If players are being bumped for hours though, I didn’t think that ‘the bumpers’ would be wasting ships to hit the occasional scram?

Did not realise this was the case.

I can see a reason for all the other exceptions listed, but this seems to only be applicable in High Sec space (cause anywhere else you’d be pointed/aggressed). Would it break anything if you could be target locked and still safe log off? (apart from no longer being able to bump someone for hours)

Regards,
Cypr3ss.


(Nevyn Auscent) #1170

Corvette with t1 scram. Costs like 20k. Only needs to be done once. then just Corvette to keep target with pvp timer. Costs zero.


(Scipio Artelius) #1171

Suicide scrams (which can be beat with the correct setup anyway) only help against webs.

If someone doesn’t have webs, then no suicide scram is needed for an effective bumper. If they do have webs, a corvette is absolutely useless (less than useless) as a scram counter.

The lock time at all level 5 skills in a corvette just fit with a scram is 1.7 seconds. The freighter will be gone.

It’s easy to make up scenarios that make it look easy, but in practice, as a person who sits on the other side (flies freighters on my alt and webs them on my main), a suicide point on a corvette is about as useless as it gets.

Now, there are plenty of freighter pilots that don’t care about their safety and they deserve to die. They also deserve the consequence of a corvette scramming them if it happens. All they have to be is not that pilot.


(Nevyn Auscent) #1172

The suicide scram was to stop the warp off on log. Nothing to do with tackle on a gate.
You might want to read the reply chain before commenting. I’m well aware of how things happen on gate.
Though even then it can work to tackle your web frigate to then kill it. And then you have a freighter with no webs.
But yes, that isn’t going to be a standard case I agree.


(Scipio Artelius) #1173

I thought this thread was about wardecs. I did read the reply chain and none of it is relevant to the actual topic.

So if anyone needs to read anything, go look in the mirror and take the same advice.

Nothing special about adding a 15 minute timer requires a scram. It can be done with any offensive module, even the civilian gun that is fit to a corvette.


(Barcchus Vynneve) #1174

Nevyn, good point about the friendly mod, so scratch that idea. What about an alternative limited engagement? Right now, a duel is a limited engagement where you can fight each other. Maybe create a new limited engagement that’s an allegiance (or some other better word choice) where the pilots can use mods that help other. A web mod could be used in both types of engagement since it functions negatively (web/scram combo) and positively (enter warp quicker).

Another idea is to allow webs to be used amongst people in the same fleet. There’s probably some reason, though, that that could be exploited.


(Nevyn Auscent) #1175

A new type of engagement 'could’work, but it would remove any need to trust your webber because they couldn’t hurt you. Which I feel would be bad for the game.

A better solution is remove the need for a Weber all the time by having real fittings, allowing a mwd pulse to get into warp faster while leaving a webbed for special occasions rather than always required


(Commander Kane) #1176

I think you gents need to take this to the features forum… so it can be shut down over there.

You have effetely derailed this thread.

I know I’m guilty higher up as well… but lets get back on topic. I want to see more what is being done to kill the small time wardeccer… who does not actually exist anymore.


(Cypr3ss Deteis) #1177

Or you could just have your webbing alt/friend in the same corp, and it’s not an issue. Your corp does have ‘friendly fire’ enabled, right? Cause that’s the solution right there.

No need for ‘alternative engagements’ or changes to how fleets work. If you’re at war and trying to move a freighter without an escort… well I’ll just hope you’re not doing that.

I hear that sometimes, war changes… sometimes it does not.

Regards,
Cypr3ss.


(Knowledgeminer) #1178

Logging off isn’t supposed to be an acceptable evasion tactic. I’m pretty sure that requirement was added precisely to ensure you cannot safely log off if there is some other pilot on grid that doesn’t want you to for whatever reasons.

It doesn’t matter what those reasons are or whether you can even figure what they could possibly be. If you’re on grid with someone else that doesn’t want you to safely log off for whatever reason, you simply shouldn’t be able to, period.