Devblog: War, War Sometimes Changes

This should have been done years ago. It’s one reason I have not invested more in the game the past 5 years. I hope it is a policy direction.

When one player with 3 accounts can harass a small corp to the point of disbanding…

Many small HS corps with a good core group grow and eventually establish a null sec presence. It is a necessary step for a lot of casual players and CCP has dropped the ball miserably in this area.

CCP has PvP centric blinders. “Eve is a PvP game”, “Eve is a PvP game”, “Eve is a PvP game”,

I agree that the possibility of PvP at any moment gives Eve a certain edge, but you could be so much more Erin Sun.

Investment could be a HUGE thing in Eve. I want to see a ticker with the fortune 100. I want to invest without the expectation my funds will completely disappear suddenly. Investments have to be a risk but it shouldn’t be the risk of so easily losing all the ISK down one player’s wallet. Any investment scheme at this point is a joke, one that can only be played on newer players.

I’ve been waiting 9 years for the entire corp structure to change radically. CCP hired some fancy pants PhD to administer the Eve market, I thought changes would be made then. They made the corp interface a bit less buggy and impossible, balanced market play a little, took 11% income from my mission runner, that was about it. (She was very happy in Perkone)

“Wait, we had the largest player battle in gaming history! most losses, etc, etc.”

OK, you drew the attention of gamers from around the world, now what? Eve needs to be so much more, I hope it CAN be and WILL be.

Another tidbit for CCP to consider: A friend who was a total Eve enthusiast got me started playing. He was part of a reactionary group for a major coalition. He and all in his group quit for 2 reasons. One was politics of the parent alliance, the other was that he was “tired of looking over my shoulder 100% of the time.”

As enthralling as PvP can be, low conflict alternatives desperately need development. Too bad about the ambulation thing, that looked like a great distraction. Spent all those funds on Dust, I suspect. Flying a frigate to planets? Not a developer, don’t know why these things didn’t work out.

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War Hq must be in hisec. So does this mean that wormholers can avoid decs as they have their structures in a wh ? I may have missed if this was asked or explained

No.

It means, that the wormhole corp cannot dec another corp. It itself can still be decced by someone.

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One of the reasons I started playing this game some 13 years ago was the pvp. My first war I was an utter noob and it was a blast and I still have fond memories of it.

One of the reasons I stopped playing this game was because of massive random wardec’s by alliances like Marmite that served no purpose other than to massage their ego and flood their killboard.

I have been patiently waiting to see the end result of these wardec changes and… I don’t think I’ll be coming back.

These changes essentially mean that if two high sec corps get pissed off at each other and one or the other hasn’t invested a bil+ into structures… well… tough ■■■■. Just email them some hate because that’s about all you can do.

While something needed to be done about huge numbers of random wardec’s this change goes completely against the long standing premise that, ‘life in EVE isn’t easy.’ All of their charts and graphs are all about how noobs (read money) are so happy now.

EVE Fun - 10

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But if the wh corp can be decced doesnt the new changes mean they have to have a war hq in hisec ??

No:

  • you are wardeccable if you have any structure anywhere
  • you can only dec someone if you have a high-sec structure.

So someone with structures only in wormholes can be a target of wardecs but cannot dec themselves.

Or that’s how I read it.

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As @Elsebeth_Rhiannon said, there is a difference from declaring war and being declared war.

From the OP devblog,

whenever a corporation or alliance declares a non-mutual war they will be required to select a specific Upwell Structure (only including Upwell structures with docking facilities, not FLEX structures) they own somewhere in highsec space.

So, you whenever you are declaring war on someone, that is the time you need to set a highsec HQ for that war.

However, if you have any structures in any space, then your corp is still war eligible and thus can be war decced from other corporations.

If a corporation or alliance owns at least one structure in space anywhere in EVE, then it will be war eligible.

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my thoughts on this topic:
100M/week is practically free
as you said, you changed nothing

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People never listen to me. :smirk::face_with_hand_over_mouth:

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Spam removed.

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@CCP_Falcon @CCP_Lebowski

The War HQ mechanic is broken and doesn’t actually work. You can’t stop any wars shooting them or get any 2 week immunity.

You did read the bit about how if the war enters it’s 24h dropping period you can instantly declare your own war to keep being able to attack them right? No 24 hour wind up period for the war if it’s just a reversal of who is the attacker during the last 24h.

Or did you try that and it forced you to wait 24 hours?

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Declaring your own war doesn’t sound like a good solution…

Why not?
If they are dropping their war in fear it sounds a great time to declare your own war and follow up.
Or you can just accept victory by default and hope they don’t declare on you again.

If you declare your own war, they can invite all their alt corps to help them for free.

They can do that anyway by moving corps, so that’s not really a relevant issue.

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Then that is broken also and needs to be fixed.

Yeah, that’s simply a fact of life.
If you block people from moving corp because of wars, you create so many other ways to grief.

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Yes, I understand it’s hard to make the mechanics totally bulletproof. But moving characters to different corps all the time is massive PITA. Most wardec corp members might not want to bother to do that in long run.
And if they actually start doing that, you could maybe make some kind of war immunity flag per character and if you would to move to different corp and try to do something against those corps you would get concorded/suspect flagged. I’m sure you could make the mechanics bit harder to abuse than currently.