Since I’m no longer in any corp but my own, I figured I’m free to post here as it will only draw consequences to me. I know how people who disagree with you on the forums hunt you down in game to attack you and your corp so… Anyway. Here I go…
So it seems that CCP has ignored the fact that you can exploit being invulnerable to war by creating another corporation that owns all the structures and have that corp named randomly so no one knows who it belongs to.
In my opinion, this is an exploit that should probably be stopped. It has allowed players to keep mining, missioning, sciencing, production, everything, safely during war because even if you war dec the stations they own if you figure out which corp is their station corp, you can’t hurt the players. It takes ages to bring down a structure, especially stations from what I’m told. A PVP friend of mine informed me it is life draining to kill a citadel.
The point of wars in highsec, is to kill players, not structures. This exploit effectively makes that impossible. Something needs to change here.
I discovered that the previous corp I was in owned a station under a holding corp of theirs that was named generically. I discovered this because when they kicked me, I lost some assets that I couldn’t get out of the station. I figured out that the corp that owned the station was actually their corp. That corp does all kinds of things, mining (mostly in afk orcas that sit there at a moon for 2-4 hours without any human players there), mission running, etc. Its a war corp’s dream to attack them. But they can’t, because technically by EVE standards they don’t own a station. The station that is theirs, is under a corp generically named. Not that a war corp would bother wanting to attack that anyway.
Perhaps war dec needs to change so that corps over a certain player threshhold become at risk. Counting everyone in the alliance as well for alliances that have over that threshold. I realize this potential possibility would just spawn sub corps that act independently but if you have a low limit then it makes it harder to manage that much plus the costs of owning anything like a corp hanger becomes harder. I’d say 25 players for war dec capability, maybe just 20. But thats just my thoughts. Could go a step further and make it so that corps fall into groups, and can only be war decced by a group at their level or below them.
A corp with 5 members or less is considered a Micro Corp, and can not be war decced.
A corp with 6-25 members is considered Small Corp, and can only be war decced by Small Corps. During War, the pre war and war and post war times, no one can join or leave the corp.
A corp with 26-75 members is considered Medium Corp.
A corp with 76-199 members is considered Large Corp.
A corp with 200 or more is considered Massive Corp.
Alliances count all their corp’s members, so an alliance with 3 corps each having 20 members each is now a Medium Alliance and can be war decced as such.
Thats just one idea I have for solving some of this “structure ownership evading” stuff.
Honestly I’m sure someone here who actually does wars and stuff could have some far better input here. I am just going by what I witnessed myself as a non-PVPer and what my PVP friends have told me.
I hope that my input here is decently stated and understood. Hopefully valued in some way too. I suspect I’ll be getting a lot of people attacking me in game who hate this idea because thats just how people work.
P.S. Sorry for lack of formatting, I’m not used to using this form of editor.