I got some ideas for a better High Sec War gameplay, one that is in favor not only to the aggressors, but for the defenders.
I have sent these ideas to the CSM members I trust, but with recent events involving a dedicated content maker and his fellow alliance members discouraged by High Sec griefer entities, that abuse the broken wardec mechanics, I feel it is time to share a possible solution to the problem and discuss it.
I was not sure whether to post this in the Players Features and Ideas section, decided to post it here, but please move it if you think it does not belong here.
On the topic.
It is clear that the War Declaration system in EVE is broken. High Sec griefer corps and alliances declare war against almost every corporation and alliance they see. Each of these entities have hundreds of ongoing wars, this is freaking ridiculous. It is so easy for them to pay the war taxes.
I have come to suspect that wealthy Null Sec entities support the High Sec griefer corps and alliances, in an attempt to push players towards low and null, eventually gaining more pilots under their wings - more power for them. While this is not necessary bad, they are right to do it, it also pushes smaller player corporations and players out of the game. And this is getting more and more serious, needs developers attention.
Players in newbie corporations feel discouraged and in many cases they just quit, instead of trying to push harder. I can uderstand them, because the overwhelming odds that they are against, can be too much for new pilots, who just want to have their time to learn their craft in the game and be able to defend themselves as a growing corp. A better balance is needed.
And about the High Sec griefers - I feel that these guys just have the most boring and non-challenging task in the game ever. Overkill - killing defenseless haulers with T3 Cruisers, or killing single pilots with a fleet of assault cruisers. Camping for hours at gates, well this may be ok, but most times when the players defend, they use out of corp alts to move their stuff and the griefers may be really bored while camping. Not to mention that when griefers meet a matching force, they don’t take the fight. They just want an easy kill and are too much of cowards to take a good fight.
I think it is time for them to HTFU and become the real war mercenaries they claim to be. That would involve hunting targets actively, gathering intel, destroying structures and most of all - fighting against capable fleets in a meaningful war in High Sec.
This is why I am sharing the following ideas. They surely need more work, but I think they are a good place to start brainstorming, for making the wardec system better for everyone.
- Growing war taxes with every next war dec
It is ridiculous to see how High Sec griefer corps wardec hundreds of corporations with no difficulties for paying the war taxes. It is the most toxic thing and it pushes people out of EVE. Here is a proposition to address this.
With every next war that you declare, the tax should grow exponentially. Meaning that a corporation would be able to declare war towards up to, let’s say, 20 different entities. Anything more than that would cost billions upon billions to maintain.
- Member ratio war tax restrictions
With the growing war taxes for every next wardec, it may become evident that griefer corps would like to split their members into smaller corps, just to be able to wardec more entities. This can be addressed with member ratio restrictions: If the aggressor corp or alliance has more members than the defending entity, the aggressor should pay higher tax. The higher the member count difference, with the aggressor having more numbers, the higher the tax the aggressor should pay, coupled with the growing tax for every next wardec.
Similar thing would be there for when the aggressor has fewer members than the defender, but to a lesser degree. Meaning that they should at least try to go to war against matching member number entities, so that there can be a meaningful conflict.
- Smaller corps excluded from war decs - consider this part scratched.
A small corporation should be able to declare war, for when they want to join an ally in a war for example, but if they have let’s say, less than 20 members, other entities should not be able to declare war towards them. This will ensure that small growing corporations can have time to grow and learn how to defend themselves.
These things, if balanced properly, may bring some meaningful gameplay to war declarations. A war should have a solid reason and good and engaging gameplay for all the involved players.
These ideas need more thinking, but I think they are good enough for a start.
I would love to discuss these things with you.