So, here’s the main issues:
A lot of the suggestions don’t actually address the core issue, but instead contribute to it. The core issue being that High-sec War Deccers are practiced at exploiting the system. I’ll give you an example:
- High Sec Griefer Corp (from here referred to as HSGC) declares war on Corp A.
- HSGC uses their alt corp, HSGC-B to also declare warp on Corp A.
- Corp A enlists allies, Corps B and C.
- Corp A, B, and C show up to defend assets from HSGC
- HSGC mass leaves to join HSGC-B
- HSGC-B is also at war with Corp A, but not their allies. They can now attack Corp A’s assets without Corps B and C interfering even though it is the exact same players on the exact same characters.
If you look at the employment history of these guys, they are almost always going to have pages long employment histories of them just joining/leaving their alt corporations. These players are incredibly risk averse. They’re interested in getting easy kills, not good fights, and they know all the tricks to do it.
Now, what contributes to the ease of this is the fact that it is cheap to declare war. Not only is it cheap to declare war, but it is actually cheaper to declare war on smaller targets. So, whereas HSGC could declare war on Goonswarm, who has thousands of people, it would be exponentially more expensive to start and maintain that war than it would be to declare war on Johnny Nobody’s Corporation with 1-2 people.
Lastly, the biggest issue is that formal wars favor the aggressor by miles. I am not referring to Citadel timers, but the war itself. Since the Defender has no real option to surrender (the aggressor decides whether or not to accept the surrender), HSGC can keep that war going indefinitely as long as they have the ISK to do so. There is no way for a defender to get out of a war even when they have lost everything.
Moreover, the aggressor doesn’t have to put up any sort of collateral whatsoever - they can not have a single Citadel for the defenders to actually attack. This means that Aggressors can play station games ad infinitum with impunity. As they are not required to put something on the line, they can and always will have the advantage of being able to pick where and how they fight. Combined with the aforementioned fact that they decide when the war is over, a defending corporation can essentially be griefed out of existence and have literally nothing to show for it.
And for those of you about to say, “But the defender can always just re-corp or get on an alt”…
… You’re part of the problem. This doesn’t solve anything. It just masks the issues at hand.
EDIT: But yeah, if you try to fix this by increasing the ISK cost of HSGC, you’re going to lose because they already exploit the system by switching to alternate corporations. Taxes don’t do anything when you can co-ordinate an entire corporation to leave and join a different one on the fly.