Devblog: War, War Sometimes Changes

Easy there, Tiger. Your machismo is most impressive and all. I have no problem with the fact that someone who wants to gank can gank. You can’t have good guys in the game if you don’t have bad guys.

It just seems a bit strange that a corp mate has to enter a “duel” with someone they’re trying to help, and that someone who’s trying to protect a victim from a criminal act would then become a criminal himself. It’s counter-inttuitive…that’s all.

3 Likes

Blame CCP and their bad design of industrial ships. They want a spanish main type piracy thing going on from the looks of it, but they keep refusing to make industrial ships actually appropriate to that era, instead using the modern era where piracy is almost non existent for their design basis.

1 Like

This idea doesn’t sound half bad, so I know I’m missing how it would be exploited. And how many could be accepted?

Well they removed all of this because of out of corp alts, repping in wars or people warping in on out of corp duels to rep one of the parties. Maybe the webber should have been in corp as well with friendly fire on for the corp to allow for this without the need to duel. Stating they are obviously not dueling does not change the fact that they initiated a duel.

When people scream for things to change they never seem to think about the greater impact on other parts of the game. All I did now was move my repping alts into a corp in the alliance. No harm no fuss.

So now people actually need work together as a group in an alliance or corp to ensure you are safe in your travels. is that too much to ask? Like so many tell combat PVP focused people complaining about the fact that out of corp can no longer rep or boost to adapt to the new gameplay… I will now tell you care bears… adapt or die.

The changes forces corp and alliances to work closer together to ensure safety and collaboration. Are you seriously requesting CCP to reverse that idea… the same Idea that is forcing combat based organization to become even larger now?

1 Like

Not to directly counter the duel point… but…
Freighter gameplay is not in a good place. it should be far more active, there should be more to do once a gank starts. Which yes, means a gank needs to be longer not shorter.

The current gameplay is all in the meta stage, and results in a lot of upset or bored players. This is the bit that needs fixing. Losing is not fun in a gank.

But is that not the definition of a gank?

I think the big issue here being bumped indefinitely until enough people show to gank you. Never say you will never be ganked. When I move my PVP ships in a bowhead I got 600k ehp on it. I am not retarded enough to believe I can not be ganked. With enough ships and dps anything can be ganked.

To me the issue not that I can be ganked… but wether or not I run into the issue of being bumped forever. At that point I will just log off and go do something else hoping the end comes soon. That is an issue…

One day… we all get ganked in one way or another.

2 Likes

Well… to a point. But ganks should be fun for both sides. EVE is a very slow game so ganks in EVE also need to be correspondingly longer.

Losing can be fun if you have a nice rush and feel you had honest influence on the outcome.
The only way to get this is longer timers, fewer gank ships and real fittings including weapons on the Industrials.

Which incidentally mostly solves the bump issue because it’s not so easy to lock you in if you fitted for it via agility, prop mods, or other ways such as Higgs rigs, and gankers aren’t needing to commit huge fleets so don’t need to wait two hours to form.

And the idiots still die. So it’s not about saving the real idiots.

So inadvertently removing the concept of “gank” from the game. What your talking about about now is knowing you are going to face combat. The hole idea around a gank… is not that it is will happen to you now and you know about it. (because lets face… the same people that moaned about out of corp alts now need to face the really they cannot depend on it either) but that you caught completely unaware.

What you are describing is not a gank anymore.

But I’m done on this topic. I agree on the issue around the forever bump… I don’t agree on the concept that basically removes ganking from the game.

1 Like

I’d argue it is still a gank. you are caught unawares. You just actually have some more tools in your kit to try and recover from getting caught. Imagine in any other mmo in existance if there was a class that had no abilities at all and 1/10rh the gear slots of everyone else. That’s what we do to freighters.

If you knew for sure you were going to be attacked you would have escorts, because they wouldn’t get bored for the 500 hours beforehand. But that’s why the escort idea never works. Because of the 500 other hours they need to follow you around doing nothing.

See and then (once you log off) you’ll be safe, because no one has attacked you, so the ship will disappear from space… not saying that isn’t an issue, but it’s an ‘easy out’ that’s within the parameters of the game.

That’s never going to happen. Google tells me: gank = (in a video game) use underhand means to defeat or kill (a less experienced opponent)

If one party is using underhanded means it’s very unlikely (impossible?) the other party is having fun.

Right, which is why people go out looking for ‘Good Fights’ when they engage in PvP. There was a reason industrial/mining ships are able to fit the things they can (and also why freighters don’t have high slots).

I’d suggest if you knew for sure you were not going to be attacked you would not have escorts. Otherwise it would be wise to move with an escort.

Regards,
Cypr3ss.

That reasoning is flawed.

It might be ‘Wise’. It is also impractical, because we are playing a game, we have a real life outside the game, and because industry is not the GOD of making isk but actually one of the lower forms most of the time (A few niches excluded, but those niches also tend to not include much personal hauling)

Lol, yes dear.

Maybe use something not a freighter then, problem solved. I mean you can move stuff in a battleship, if you’d like, no one is forcing you to use these ‘flawed’ ships.

Regards,
Cypr3ss.

Really? I did not know that. So when you log off does you ship just magically disappear… because if I remember correctly your ships warp off… but a successful and good bumper can keep the ship from warping until enough dps shows up to gank it.

If that has changed… nice to know. I tried keeping up with all the changes but only recently came back after 4 years.

Anyway… this thing has gone completely off-topic.

As I understand the mechanic, yes. You’ll need to ‘safe logoff’ but there shouldn’t be anything preventing that.

Regards,
Cypr3ss.

suicide scram. sorry, you aren’t going anywhere…

1 Like

Yes… thought as much.

Was trying to remember what could prevent that my ship magically disappeared. A combat timer. :slight_smile:

1 Like

It’s not just suicide scram, they only have to keep you target locked to prevent a safe logoff.

I’ve played for years now, and I’m hoping someone can educate me on this point.

When I started, I went to null after about 6 weeks of game play, and I remember seeing a mining group in a highsec island in Aridia. It belonged to a nullsec group, over in Fountain, if I remember correctly.

I asked my CEO about it this group on account of it was a mix of ships, combat ships, scouts, and the mining ships. What he told me was this: the larger mining vessels had to be escorted, so the rest of the ships were to protect them. He also explained the largest freighters also needed escorts to be able to travel safely.

Now, my CEO had played for years before I started, and taught me a lot of really useful knowledge about EVE, so I presume he had a reason for saying this.

So, my question is this: were freighters designed to move with a group for support and over time this “concept” of vanished due to over all safety, presumably due to highsec? Or were they always designed to be used solo?

I’m really curious. On the surface they look like they need a support group; but, people fly them solo, so what’s the story, if any of you know?

Back about 4 years ago, I did scouting for a indy player through lowsec, so I know it was done…I just don’t know how often it was done, or if it was intended to be done.

Neither. CCP slapped some stuff down and let it play out.
Players assigned a specific meta to things and decided ‘This is how things have to be’.

When it comes to flying stuff through low sec/null sec. fights are far more common, so it’s a lot easier to get people to fly escort, because it’s not going to be mind numbingly boring. But even then, that’s the origin of jump freighters. People found escort runs so boring that CCP had to create a new class of ship, and this was through Low & into Null.
Yet those same people who didn’t want to do escort runs, now keep insisting that highsec has to do escort runs. It’s backwards logic. Imagine if you had to fly escort for 8 hours a day, 5 days a week. Because freighters aren’t just running once between trade hubs, they do it constantly.

Now, I am not saying a solo ship should be 100% safe, I’m just saying it should have a decent toolkit to let them do some actions, attempt some things and fight back.
If instead of a few freighters and 10 combat ships who achieve nothing if there isn’t a fight you get a convoy of 10 freighters flying together for safety… now you have something a bit more interesting going on, WW2 bomber group like. You will still get plenty of solo pilots, you will get plenty of people who don’t take advantage of the options, plenty of people will die still.

The solution to this is for the webbing alt to stop webbing the freighter and let the limited engagement time out before the gank starts. Webbing the freighter once bumping has started doesn’t help, so there is no point in keep webbing it anyway.

1 Like