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Scroll up, there have been many examples.

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The examples given did not meet the requirement of being fast and secure, hence the thread. I rest my case.

You did not read then, there have been various suggestions that were both significantly faster and secure.

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There has been suggestions and i responded to each one. But you still seem to think they are great suggestions. Maybe you arent listening

If your entire 150 man fleet is so space-poor that none of them can afford a ship, why are you even fighting?
Our maybe you need to seriously rethink your doctrines.

If there’s anyone around here not listening, you’ll find them in the nearest mirror.

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This. Cheapest Doctrine Ships are usually T1 Cruisers or Battlecruisers, or even eWAR-Frigs for the absolute beginners. Any alliance not able to provide their members with enough income to afford one of these easily is doomed to fail anyway. Hell, a 1 week old char with proper mentoring can afford a T1 BC for his first fleet all on his own.

This. One rarely comes across someone so ignorant.

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Kind of scary that Absolute Order was founded in 2019 and has almost 6k members when I checked their zkill an hour ago…

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If every other organization has it figured out, and given plenty of examples of how its done, why AO cannot figure it out, is beyond me… then again, this reminds me of SiCO and that other noob corp that was abusing members.

well, maybe they are a hardcore communist roleplay corp, so nobody of their members is allowed to own anything, they are given what they need by the big leader and have to give it back afterwards for safety reasons.
I think there are reasons why such communist experiments fail when confronted with problems and groups where the members are pushed to thrive on their own so they can afford whatever their group needs and willingly throw it into battle even if it is expensive, because they know the group will cover their loss, are doing extremely well.

That being said: Groups being set-up for failure by default shouldn’t get ingame babysitting, they should fail, so all those who participated can learn from the failure and evolve.

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that explains their other post about wanting to skip skill progression

I thought they were Hardcore fascist roleplay corp.

Didn’t Band of Brothers operate on those lines way back in the day?

Video of a recent mobilization

The idea has been explained and shared, closing this thread. Removed several off topic/unconstrutive responses.