I don’t think kicking those players is the best way to deal with it.
Instead I would ask why it is so hard to get the ship ready. It could be that the market isn’t stocked, that the fits are outdated or that they are new and need help.
Worst case if they don’t have a ship for the fleet is that they cannot join the fleet. Missing out on the fun is a good reason for them to get a ship ready before the next fleet or ask for help.
Nobody says one can’t try to solve a problem if there really is one. You know the kind of people I am talking about. Have been offered support like a dozen time, still fail to get the simplest things done. They aren’t worth anyones time.
Yes. It is.
Which is why almost no-one does it that way on a regular basis.
The last time I was in such a fleet it was a wormhole coalition eviction op. The corp leading the operation brought in a Cruise Missile Raven doctrine. Before each timer as we formed up, those of us in other corps would join fleet. In the MOTD was a list of host corp members and what ships they would provide along with “prices” to offer (a token amount of ISK, I’ll explain why in a second).
So, if I wanted to fly a Raven with T2 Missile launchers in that fleet, I could trade pilot W from the MOTD and offer them 1 ISK. If i couldn’t use t2 launchers, I’d offer 2 ISK and get one with meta launchers.
If the fc wanted more logi, I could offer pilot X 5 ISK for a Basilisk or 6 ISK for a Huggin, so on and so forth.
Those host corp pilots would pull ships from their corp hangers and hand them out.
At the end of the fleet, we’d either trade or contract the ships back.
It’s not the ideal method, but in that circumstance where getting full fleet doctrines into an op hole can be problematic, it’s the best method (mass limits make bringing Battleship fleets into a wormhole system a piecemeal affair. Better to bring them packaged in a freighter than individual pilots to fly them in).
You’ve been given numerous other options on how to get alliance members into ships for fleets. The single easiest is to simply expect line members to provide their own doctrine ships. Alliance can then offer SRP to those that die.
It could be a nice opportunity for your alliance to improve if someone told them of the many suggestions we have seen in this thread!
If you insist in handing out ships at the last moment instead of making everyone prepare their ships in advance I particularly like Metphiztopheleze’s suggestion of having multiple people hand out a bunch of ship types each, instead of one person doing it all. With enough other distributors you could speed up your process by a factor 10.
I see that Governor Lee, your alliance CEO, CEO of all your alliance’s corporations and I assume your FC in this fleet is handing out all the ships? Are there no others he trusts?
Oh bugger that.
Having to log in an extra hour before the timer just to go through that kind of utterly stupid form up delays?
No thanks. This is probably losing your alliance members.
@Here Now theres a give away and having to resort to item exchange contracts and manual need vs greed is kind of awkward. I think a new type of contract could be introduced for this stuff?
Contracts can be set for sale with a pre-fitted ship on this. These contracts can be limited to Alliance or Corporation. I believe this is called Multicontracts and went live in 2020.
Additionally, the same could be done to buy the ships back for the same price.
If the above doesn’t solve what your describing, you may want to update your OP to be more clear exactly what you’re hoping to see as a feature.
The main issue with that approach when it comes to shipping up a fleet is that people might not be able to afford the ship in the contract. And if they lose it they cant sell it back. In any case the officers still have to set up a bunch of individual contracts and what if they didn’t set up enough?
The solution seems to be a “fleet contract” packed with for example 500 fully fitted ships, but where each fleet member can only pick one thing/ship from it.