Highsec carrier gameplay

at first you need to stop with such bad ideas like this ! because eve is not interestet in it ! only the fanatic´s without any knowledge but with their selfish “reasons” come and accept the HS carrier idea !

I think it might be worth trying. @Mike_Azariah i summon thee to bringeth forth an ideer to see see pee :stuck_out_tongue:

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If he’s the one who convinces CCP to make it happen, will we be able to get a magic cool bus skin for the carrier?

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just join the first giant nullsec alliance that will take you

leave all your stuff in highsec, and go test the waters in null. If you don’t like it, you can always quit and return to your stuff in highsec.

you won’t regret it.

Tech 2 Battleship type: Escort Carriers
Purpose: reduced fighter support & logistics (make sure to check role bonuses before you freak out about 3 fighter squadrons)

Basic Attributes:

  • hull uses Abaddon/Rokh/Hyperion/Maelstrom (mostly same attributes/slots except where mentioned below)
  • no turret or launcher hardpoints
  • 2 rig slots
  • 1,000 km max target range
  • slightly reduced scan resolution and increased signature radius
  • 5,000 m3 fleet hangar
  • 100,000 m3 ship maintenance bay
  • 40,000 m3 fighter hangar capacity
  • fighter squadron launch tubes - 3
  • light fighter squadron limit - 3
  • resistance profile matches empire’s marauder equivalent

Amarr Escort Carrier: Cleric
Amarr Battleship bonus (per skill level):

  • 1% bonus to armored command and information command burst strength and duration
  • 4% bonus to all armor resistances

Amarr Escort Carrier Bonus (per skill level):

  • 10% bonus to ship armor hitpoints
  • 25% bonus to Remote Armor Repairer amount, optimal range and falloff

Caldari Escort Carrier: Caladrius
Caldari Battleship bonus (per skill level):

  • 1% bonus to shield command and information command burst strength and duration
  • 4% bonus to all shield resistances

Caldari Escort Carrier Bonus (per skill level):

  • 7.5% bonus to Shield Booster activation cost
  • 25% bonus to Remote Shield Booster amount, optimal range and falloff

Gallente Escort Carrier: Oikos
Gallente Battleship bonus (per skill level):

  • 1% bonus to armored command and skirmish command burst strength and duration
  • 7.5% bonus to armor repair amount

Gallente Escort Carrier Bonus (per skill level):

  • 2.5% bonus to fighter damage and hitpoints
  • 25% bonus to Remote Armor Repairer amount, optimal range and falloff

Minmatar Escort Carrier: Glygg
Minmatar Battleship bonus (per skill level):

  • 1% bonus to shield command and skirmish command burst strength and duration
  • 10% bonus to shield booster amount

Minmatar Escort Carrier Bonus (per skill level):

  • 2.5% bonus to fighter damage and hitpoints
  • 25% bonus to Remote Shield Booster amount, optimal range and falloff

role bonus:

  • can fit networked sensor array and fighter support unit
  • 90% reduction to networked sensor array activation cost
  • 95% reduction to networked sensor array and fighter support unit powergrid requirement
  • can use one command burst module
  • 100% bonus to command burst area of effect range
  • can launch light fighters (3 tubes)
  • 50% reduction to maximum fighter squadron size
  • can lock at extended ranges
  • can only online 1 capacitor booster module
  • 100% bonus to shield extender hitpoints
  • 50% bonus to armor plate hitpoints
  • 5% additional bonus to reinforced bulkhead hitpoints

(This also resolves the future requests for battleship-sized fax before it happens. ^_^)

why do you need this for a HS capital ? there is absolutley no reason …

a HS fax ? no need at all ! and you cant repair your fighter so scratch this bonus !

this are capital modules ! you dont want a HS capital so you cant fit this stuff ! and you dont need it anyway …

no need because NSA is a capital modul !

i dont see any reason why you need to have command links ?

half the DPS … thats okish ! i would accept this !

all in all its just the copy of a carrier only that you call it “Escort Carrier” and say its a large ship …
we dont need capitals in HS ! we dont need such overpowered stuff in HS like HS faxes !
we dont need this at all …

we can close this thread because its redundant ! nobody has any need for a HS carrier and only because somebody want to use fighter mechanics in HS … if you want to use fighter mechanics then go into low / null / wh and fly a carrier but i assume you dont have the balls for the “dangerous space”

the purpose can be a myriad of different things depending on who you ask, but my personal interpretation of why carriers have fleet hangars and ship maintenance arrays is to provide ammo transportation and re-shipping services to fleet members who lose their ship but manage to escape with their pod during a battle. i think most would say it’s just to serve as a “suitcase” for hauling your different belongings and ships around all in 1 trip. regardless, carriers carrying ships and the supplies for those ships… is what a carrier is meant to do. carriers doesn’t necessarily just mean “only fighters” or "only drones.

again, it’s an “escort” carrier. the remote rep is meant to support the ship(s) you are escorting. whether that means escorting a larger capital ship as 1 of many in a small escort fleet, or whether that means serving as the logistical center of a sub-cap fleet by providing ammo transport, repairs, re-shipping, etc.

attack battlecruisers fit large weapon modules as a medium hull. many shield tankers often upsize their shild booster and speed tankers will upsize their afterburners. there are many cases of ships using modules outside of their hull class. seeing as how this module is %-based and not offering flat increases like a capital shield extender or something similar would, I don’t see what the issue is.

mainly due to the role of carriers and fax using them. granted, it’s not necessary at all, so i’ll give you this one. but it does still fit well with the theme of “escort.”

to call it a HS fax though is going a bit far, since it wouldn’t be nearly on that level. at best it would be slightly better than the logi capability of a nestor. saying “we don’t need this” is purely your opinion, since there’s plenty of use cases for it in high sec, and i’m CERTAIN it would see plenty of use in low/null sec as well.

and just to be clear, i fly my carrier irregularly, but i do own and fly one. sometimes people get in a mood to go back to high sec and relax for a few days/weeks before returning to low/null sec. there’s nothing wrong with high sec content having more gameplay experiences like fighters and such. ultimately, most people will go back to low/null because they realize that’s where the real profit is. and those who decide to remain permanent high sec players… that’s fine, leave them alone and let them play the game. they still contribute to the overall health of the server population even as high sec players, so throwing them new features from time to time without baiting them out into low/null is perfectly reasonable.

but we dont speak about the original carriers oO we speak about a ship the OP just want because he wants another OP L4 ship which uses fighter mechanics … so there is absolutley NO NEED for any fleet hangar or ship mainenance array because you dont realy have fleets in HS ( mining fleets dont count )
and if you want to restock your ammo then maybe you need to dock or fill your ammo before you undock oO same with drones !

then go and fly your carrier but not in HS ! we dont need any capital in HS and what you describe is a capital ! you just dont want to call it capital because capitals have a restriction for HS !

its a fax without triage … you can move your fax and have also massive DPS … its ■■■■■■■■ because its a selfish ship construction !
and btw … you dont need remote reps on a carrier xD just use a nestor if you want remote reps !

but it isnt an attack battlecruiser xD ! and capital modules are way bigger then normal modules for obvious reasons … so no for your selfish overpowered ship !

subcaps arent able to fit capital sized modules ! why your overpowered ■■■■ should be able to ? onyl for the reason you want your origonal carrier in HS but you cant and because of the restrictions you create a carrier wich is “only” large size but can everything what a carrier can do + is a fax without triage xD

and a nestor is way to strong in his rep ! still a very BIG NO !

no there is no usecase in HS for this overpowered ■■■■■■■■ xD
and no its not an opinion … its a fact then we dont need this ! why is it a fact ? because its way to strong… . its still a capital ! its a strong DPS, a strong Logi, a command ship, a extrem strong ship transporter etc…

only because everybody change the meta to this overpowered ■■■■ … and ecaxtly this isnt a usecase its just break the meta with overpowered ■■■■ …

if you want to fly your carrier then do this but dont create an stronger carrier version of the original ones … and then call it a good idea ! is ■■■■ ! you know its ■■■■ ! and it doesnt get better if you add more shitty ability´s to its hull !

and nobody has any problem with you relaxing in HS ! but you dont need a capital in HS and you dont need a carrier in HS ! only reason you want it its because you have createt a to strong ship with fighter mechanics for your selfish playstyle ! but it wouldnt improve the game and if its not improving the game we dont need it ! very simple !

no it werent but we dont need overpowered ships ! i said a “few” posts before that we could change all BS drone boats that they could use fighter mechanics ! without any change of DPS or anything else … just change drones to fighters ! but this wasnt enough and nobody was happy with it xD this proofes that you dont want fighter mechanics ! you just want OP stuff that you can be way more lazy …

and still … if you want to use fighetrs then go and play with your carrier ! or if you want to lern how fighters work then create your own corp, setup a station and then fill it with fighters and try it out !

why should they get the good stuff ? oO they already have marauders so why do they need more stuff they never could fly because of their decision to stay in HS ?

thats correct but no reason to create carriers for HS !

exactly this is what CCP do since XX years xD but still no reason for overpowered shitty stuff !

I don’t think we need a sub capital that’s better than logi cruisers at logi support. Logistics Cruisers are already bonused for battleship level content.

You could maybe do something like a specialized targeted module that would provide a shared hp pool buffer (limit of one active at a time.) That has pretty big implications for the game though, so I’d be hesitant on that one without more thought put into it.

You really don’t need to do anything special though to fill the role of an escort carrier. Simply being a smaller than a normal carrier that uses fighters and has a smaller tank is enough.

hmm, i was thinking that the lack of an activation cost trait and cap chain bonuses would keep logi cruisers ahead of them in terms of sustained reps, not to mention the fact that a cruiser will be harder to hit and quicker to relocate. overall though, i don’t think there’s anything wrong with a tech 2 battleship being able to out-rep a logi cruiser, if only briefly, if the escort carrier itself costs 10x what a logi cruiser costs. logi cruisers would still remain the best logi performance to price ratio by far.

another factor to mention is that the escort carrier would usually be too busy controlling fighters to pay close attention to their current remote reps. if they’ve built for networked sensor array and fighter support units, they’d likely only have 1 or 2 remote rep modules anyway. I suppose they could keep it cycling on a primary target that needs to take priority for reps, or if they built around being more logi based and less dps based then they might have more remote rep and cap regen modules installed. in which case, they’d send their fighters on a main target to auto attack and spend the rest of their effort focusing on directing remote reps to allies that need it. playing effectively as both an active fighter user AND an active logi user would certainly be challenging though.

The battleship hull is going to have a much larger innate capacitor than a logi cruiser, so it probably doesn’t need cap need reduction. I ran a logi domi years ago before I had logistics cruiser skills, and those things were pretty effective with cap chain running. You didn’t mention anything about a slot layout, but the previous person who did allowed for 6-7 highslots.

There wouldn’t be, if the game was balanced around it. The problem is, the game is balanced, currently, with logistics cruisers in mind. Of course, that could change, if CCP took into account the logi nature of the bonuses and changed or created more highsec content for it.

The other thing that’s weird about this… is CCP removed the logi role from carriers years ago, and created fax. It’s a bit odd to give the logi role back to the escort carrier.

Is it much more difficult than how running fighters in the past was? Because carrier pilots used to manage both roles just fine in the past… on top of refitting mid fight. (Those old rooks and kings videos are pretty fun to watch as they multiboxed pvp carriers.)

Yes, if you fit specifically for cap stability then you’re not wrong, but then you’re not fit for fighter damage/application. Ultimately the numbers would be left up to CCP to tweak if they went ahead with this kind of idea, so I didn’t exactly sit down with a spreadsheet and figure out that balancing point.

Just because they’re separate roles for capitals doesn’t mean they can’t be re-unified for a tech 2 battleship version. It’s intended to be much weaker than a carrier at fighter dps and much weaker than fax at logistics, and I think this is a better option than eventually having to deal with requests for a 4th tech 2 battleship variant for fax.

I’ve only seen a few videos from Rooks and Kings but IIRC all of the ones I saw are from when carriers used drones instead of fighters. Since drones are far more automated in their functions compared to fighter gameplay, there would be quite a difference. If you’re talking about something more modern than that, I’d love to have a link to check it out.

its not hard to contole your fighters oO so NO ! youre not realy busy … not to busy to activate your remote reps !

no its not … its realy easy to use figheters in a combat situation ! ive done it with carrier + super + subcap alt + fax alt as backup …

yes its harder then before fighter mechanics was implementet but still easy enough to manage reps + fighetrs

and we can be happy that they know your idea is shitty ! so they never will implement your overpowered capital for HS !

but it can both ! and still 1500 dps + logi power better as a nestor is way overpowered … you have 3 ships in 1 if youre in a combat situation ! thats never a good idea and youre idea is the best example why its not good !

at the end you dont know any about fighters or carrier and you want to buff them and give them HS access oO

wierd …

We do have some “light” carriers already, aka: Dominix, Ishtar. And the Rattlesnake frequently fields Geckos (which is essentially a glorified fighter) - so it’s effectively a light carrier already. Then there’s the Nestor, which has both logistics, maintenance as well as drones.

Maybe the simplest solution is to offer some additional “nerfed” heavy drones like the Gecko, with similar specs/requirements (50 Mbit) but based along racial lines, ie:

  • Amarr - EM/Thermal damage
  • Caldari - Thermal/Kinetic damage
  • Gallente - Thermal/Kinetic damage
  • Minmatar - Kinetic/Explosive damage

They’d also take on the model of light fighters. Only one type (Faction) would be available.

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fighter gameplay involves controlling the fighters through the fighter interface, including their propulsion abilities and missile salvo abilities, etc. and making sure to give them immediate orders after a target is killed, since they’ll go idle in space, unlike drones which will automatically target new enemies and automatically orbit without needing further orders (not to mention the virtually unlimited control range difference)

i know it may not seem like much difference to you, but calling domi/ishtar/rattle a “light carrier” is just too misleading in terms of the style of gameplay involved

i’ll grant you the partial comparison to nestor, since it does provide refit service, logi and decent drone capabilities, but again, drones and fighters are completely different gameplay, regardless of the strength/stats of the drone

Yes, I will grant you that “fighter” combat is bit different than standard drones. I’m just trying to wrap my head around where you’d really utilize these in high-sec - other than from a training perspective.

I guess if they were a T2 battleship variant that would make the most sense from a training standpoint (and the ability to use jump gates and/or travel wherever battleships are allowed).

Carriers have always used fighters since I’ve been playing, and I’m fairly certain they always have. It’s just that they also used to have the ability to use drones. And yes, the video was from back then. I can’t be certain if the carrier was using drones are fighters, but the fighter interface was different back then too.

Highsec wars do happen. The light fighters wouldn’t be overly useful in killing structures, but they could be used to deal with enemy fleets.

Yes, they did have the ability to use regular drones at one point (not sure how far back that was). Fighters were very different pre-interface.

High-sec wars are a legit use, so I’d agree with that.

It got to the point carriers were uber spamming drones with drone modules.

Uber krab ships, not too bad in pvp either. Fighters had/have tradeoffs.

And now 2024 carriers are…basically hangar ornaments. And ccp removed the ability to spin them. so you can’t even play the minigame of run the spin counter up lol.

Most recent large use of in a long while use I saw of them was a volta versus many battlereport fight by turnor.

That was jsut probably people bored and using ZZ gates for giggles and fun roam power projection as I see it.

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