only stupid people would be suckered into the scams because if there is a history of payment. Then a person would have to be a moron to just purchase shares from a new group.
But that is the way of eve risk and reward. The whole concept of eve is risk vs reward. It is a giant skinner box.
If the basic information on shares is available as stated before is made available then a consistent pattern can be established. As with any feature in EVE behaviors are established by the patterns of Risk vs Reward.
There are scammers in every aspect of EVE whether it be Market, Contracts, etc. That however does not reduce the productivity that comes from such mechanics. It just makes people have to inform themselves of such mechanics and reduce risk taken to their assets.
Human behavior is very predictable in things like this. You will undoubtedly have those who try to game the system. However, with established data patterns individuals would be able to make an informed assessment of the risk involved.
Those who use it for productivity would be able to create much more content for all involved. Those who tried to game the system would only be able to get away with it for a short period of time.
It is not a novel idea there have been many large scale uses of the current utility of shares. ISS, internal operations, etc… However, the main glass ceiling that is hit every time is the lack of Historical data that is available for the consumer. This creates an unknown oppurtunity cost. Which in turn makes a proper assessment of the ROI fuzzy at best.
Just simple data as shown before would create an entire new mechanism for economic growth and content generation.
I have personally participated in almost every aspect of EVE. What makes it all interesting is the PVP. Nothing can get your heart racing like a true PVP engagement.
People in 00 have always complained about the lack of participation from empire to 00. CCP has tried over and over to create content that motivates players to engage in the Null Sec game play.
Motivations for people in this game are very different. However, the factor that plays into EVE’s lack of EMPIRE players wanting to venture out to NULL has always been creating their own path.
Most players hit a wall of gamestyle, RL, and ISK. A simple fix as this would create an avenue that could expand the content for everyone in game. It would also stay true to the core tenant of EVE which is Risk vs. Reward.
Like many of us We all love this game. Or we wouldn’t have invested so much time and effort into it. However, When a small group like us can amass trillions of isk it can create a log jam between older pilots and newer pilots which lead to stagnation in the game. There has to be a fix in game play that can create a bridge to ignite these motivating factors in the New player base.
We know that 00 is where the majority of us reside because of the difference in content generated. However, If EVE is to have any chance of staying relevant it will have to find ways to bridge the gap between New and OLD players.
This is just a simple addition that could significantly help in doing just that.